Statements (67)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:API
|
gptkbp:allows |
real-time rendering
|
gptkbp:competes_with |
gptkb:Open_GL
|
gptkbp:developed_by |
gptkb:Microsoft
|
gptkbp:enables |
GPU programming
|
gptkbp:first_released |
gptkb:1995
Direct3 D 1.0 |
gptkbp:has_feature |
gptkb:Direct_X_Raytracing_(DXR)
gptkb:Direct_Compute gptkb:Direct_Write gptkb:Direct2_D gptkb:Post-processing_effects Performance metrics Tessellation Physics simulation Multi-threading support Lighting models Shadow mapping Scene graph support Animation support Particle effects Compute shaders Geometry shaders Occlusion queries Vertex shaders Pipeline state objects Pixel shaders Environment mapping Bump mapping Depth buffering Normal mapping Shader debugging Texture arrays Variable rate shading Alpha blending Instanced rendering Texture filtering Reflection mapping Specular mapping Framebuffer objects Resource binding Anti-aliasing techniques GPU-based particle systems Command lists Debug layer Mesh shaders Sampler feedback User-defined shaders Descriptor heaps Graphics debugging tools Shader model 6.0 |
https://www.w3.org/2000/01/rdf-schema#label |
Microsoft Direct3 D
|
gptkbp:integrates_with |
gptkb:Microsoft_Visual_Studio
|
gptkbp:latest_version |
gptkb:Direct3_D_12
|
gptkbp:part_of |
gptkb:Direct_X
|
gptkbp:platform |
gptkb:Windows
|
gptkbp:provides |
hardware acceleration
API for graphics hardware |
gptkbp:release_date |
gptkb:2020
|
gptkbp:supports |
ray tracing
3 D graphics |
gptkbp:supports_shaders |
yes
|
gptkbp:used_in |
gptkb:video_games
gptkb:virtual_reality |
gptkbp:written_in |
gptkb:C++
|
gptkbp:bfsParent |
gptkb:HLSL
|
gptkbp:bfsLayer |
5
|