Microsoft Direct3 D

GPTKB entity

Statements (67)
Predicate Object
gptkbp:instance_of gptkb:API
gptkbp:allows real-time rendering
gptkbp:competes_with gptkb:Open_GL
gptkbp:developed_by gptkb:Microsoft
gptkbp:enables GPU programming
gptkbp:first_released gptkb:1995
Direct3 D 1.0
gptkbp:has_feature gptkb:Direct_X_Raytracing_(DXR)
gptkb:Direct_Compute
gptkb:Direct_Write
gptkb:Direct2_D
gptkb:Post-processing_effects
Performance metrics
Tessellation
Physics simulation
Multi-threading support
Lighting models
Shadow mapping
Scene graph support
Animation support
Particle effects
Compute shaders
Geometry shaders
Occlusion queries
Vertex shaders
Pipeline state objects
Pixel shaders
Environment mapping
Bump mapping
Depth buffering
Normal mapping
Shader debugging
Texture arrays
Variable rate shading
Alpha blending
Instanced rendering
Texture filtering
Reflection mapping
Specular mapping
Framebuffer objects
Resource binding
Anti-aliasing techniques
GPU-based particle systems
Command lists
Debug layer
Mesh shaders
Sampler feedback
User-defined shaders
Descriptor heaps
Graphics debugging tools
Shader model 6.0
https://www.w3.org/2000/01/rdf-schema#label Microsoft Direct3 D
gptkbp:integrates_with gptkb:Microsoft_Visual_Studio
gptkbp:latest_version gptkb:Direct3_D_12
gptkbp:part_of gptkb:Direct_X
gptkbp:platform gptkb:Windows
gptkbp:provides hardware acceleration
API for graphics hardware
gptkbp:release_date gptkb:2020
gptkbp:supports ray tracing
3 D graphics
gptkbp:supports_shaders yes
gptkbp:used_in gptkb:video_games
gptkb:virtual_reality
gptkbp:written_in gptkb:C++
gptkbp:bfsParent gptkb:HLSL
gptkbp:bfsLayer 5