Direct X 9

GPTKB entity

Statements (108)
Predicate Object
gptkbp:instance_of gptkb:API
gptkb:software
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Unreal_Engine_3
gptkb:Cry_Engine_2
gptkb:Chrome_Engine_6
gptkb:Halo:_Reach
gptkb:Direct_X
gptkb:Direct_X_11.1
gptkbp:api gptkb:API
gptkbp:developed_by gptkb:Microsoft
gptkbp:enables Real-time rendering
gptkbp:end_of_life July 2010
gptkbp:enhances Game graphics
gptkbp:features gptkb:musician
gptkb:Direct_Play
gptkb:Direct_Show
gptkb:Direct3_D
Shader Model 2.0
Direct Input
gptkbp:first_released December 2002
gptkbp:has API version 9.0
API version 9.0c
https://www.w3.org/2000/01/rdf-schema#label Direct X 9
gptkbp:includes gptkb:musician
gptkb:Direct_Draw
gptkb:Direct3_D
Direct Input
gptkbp:introduced Shader Model 2.0
gptkbp:is_available_on gptkb:Xbox
PC platforms
gptkbp:is_compatible_with gptkb:Windows_XP
gptkb:Windows_Vista
gptkb:Windows_7
gptkbp:is_known_for Enhancing visual effects
Improving graphics performance
gptkbp:is_part_of gptkb:Windows_SDK
gptkb:Microsoft_Game_Development_Kit
Direct X family
gptkbp:is_supported_by gptkb:DJ
gptkb:Intel
gptkb:AMD
gptkbp:is_used_by Game developers
gptkbp:language gptkb:C++
gptkbp:latest_version 9.29.952.3111
gptkbp:platform gptkb:operating_system
gptkbp:provides Hardware acceleration
Multimedia support
gptkbp:release_date December 2002
gptkbp:released December 2002
gptkbp:replaced_by gptkb:Direct_X_10
gptkb:Direct_X_11.0
gptkb:Direct_X_12.0
gptkb:Direct_X_10.0
gptkbp:requires Graphics card with Direct X 9 support
gptkbp:successor gptkb:Direct_X_10
gptkbp:supports gptkb:Pixel_Shader_2.0
Texture mapping
framebuffer objects
hardware acceleration
multimedia
audio playback
anti-aliasing
Anti-aliasing
game streaming
multithreading
video playback
Multiple render targets
GPU computing
shadow mapping
High dynamic range rendering
environment mapping
Shader Model 2.0
Index buffers
Instancing
Occlusion queries
texture compression
bump mapping
Render targets
pixel shaders
vertex shaders
high dynamic range rendering
reflection mapping
vertex buffer objects
Vertex Shader 2.0
fog effects
normal mapping
shader model 5.0
anisotropic filtering
depth buffering
game controller input
multi-sampling
3 D graphics
render targets
index buffer objects
networking for games
shader model 3.0
shader model 4.0
stencil buffering
Shader Model 3.0 (with later updates)
Vertex buffers
gptkbp:used_in gptkb:Windows_XP
gptkb:Video_games
gptkb:Windows_Vista
gptkb:Windows_8
gptkb:operating_system
gptkb:video_game
gptkb:Windows_7