Statements (108)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:API
gptkb:software |
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Unreal_Engine_3
gptkb:Cry_Engine_2 gptkb:Chrome_Engine_6 gptkb:Halo:_Reach gptkb:Direct_X gptkb:Direct_X_11.1 |
gptkbp:api |
gptkb:API
|
gptkbp:developed_by |
gptkb:Microsoft
|
gptkbp:enables |
Real-time rendering
|
gptkbp:end_of_life |
July 2010
|
gptkbp:enhances |
Game graphics
|
gptkbp:features |
gptkb:musician
gptkb:Direct_Play gptkb:Direct_Show gptkb:Direct3_D Shader Model 2.0 Direct Input |
gptkbp:first_released |
December 2002
|
gptkbp:has |
API version 9.0
API version 9.0c |
https://www.w3.org/2000/01/rdf-schema#label |
Direct X 9
|
gptkbp:includes |
gptkb:musician
gptkb:Direct_Draw gptkb:Direct3_D Direct Input |
gptkbp:introduced |
Shader Model 2.0
|
gptkbp:is_available_on |
gptkb:Xbox
PC platforms |
gptkbp:is_compatible_with |
gptkb:Windows_XP
gptkb:Windows_Vista gptkb:Windows_7 |
gptkbp:is_known_for |
Enhancing visual effects
Improving graphics performance |
gptkbp:is_part_of |
gptkb:Windows_SDK
gptkb:Microsoft_Game_Development_Kit Direct X family |
gptkbp:is_supported_by |
gptkb:DJ
gptkb:Intel gptkb:AMD |
gptkbp:is_used_by |
Game developers
|
gptkbp:language |
gptkb:C++
|
gptkbp:latest_version |
9.29.952.3111
|
gptkbp:platform |
gptkb:operating_system
|
gptkbp:provides |
Hardware acceleration
Multimedia support |
gptkbp:release_date |
December 2002
|
gptkbp:released |
December 2002
|
gptkbp:replaced_by |
gptkb:Direct_X_10
gptkb:Direct_X_11.0 gptkb:Direct_X_12.0 gptkb:Direct_X_10.0 |
gptkbp:requires |
Graphics card with Direct X 9 support
|
gptkbp:successor |
gptkb:Direct_X_10
|
gptkbp:supports |
gptkb:Pixel_Shader_2.0
Texture mapping framebuffer objects hardware acceleration multimedia audio playback anti-aliasing Anti-aliasing game streaming multithreading video playback Multiple render targets GPU computing shadow mapping High dynamic range rendering environment mapping Shader Model 2.0 Index buffers Instancing Occlusion queries texture compression bump mapping Render targets pixel shaders vertex shaders high dynamic range rendering reflection mapping vertex buffer objects Vertex Shader 2.0 fog effects normal mapping shader model 5.0 anisotropic filtering depth buffering game controller input multi-sampling 3 D graphics render targets index buffer objects networking for games shader model 3.0 shader model 4.0 stencil buffering Shader Model 3.0 (with later updates) Vertex buffers |
gptkbp:used_in |
gptkb:Windows_XP
gptkb:Video_games gptkb:Windows_Vista gptkb:Windows_8 gptkb:operating_system gptkb:video_game gptkb:Windows_7 |