Direct X 9

GPTKB entity

Statements (104)
Predicate Object
gptkbp:instance_of gptkb:graphic_design
gptkb:software
gptkbp:api gptkb:graphic_design
gptkbp:developed_by gptkb:Microsoft
gptkbp:enables Real-time rendering
gptkbp:end_of_life July 2010
gptkbp:enhances Game graphics
gptkbp:features gptkb:Direct_Play
gptkb:Direct_Show
gptkb:Direct3_D
gptkb:Acoustic
Shader Model 2.0
Direct Input
gptkbp:first_released December 2002
gptkbp:has API version 9.0
API version 9.0c
https://www.w3.org/2000/01/rdf-schema#label Direct X 9
gptkbp:includes gptkb:Direct_Draw
gptkb:Direct3_D
gptkb:Acoustic
Direct Input
gptkbp:introduced Shader Model 2.0
gptkbp:is_available_on gptkb:Xbox
PC platforms
gptkbp:is_compatible_with gptkb:Windows_XP
gptkb:Windows_Vista
gptkb:Windows_7
gptkbp:is_known_for Enhancing visual effects
Improving graphics performance
gptkbp:is_part_of gptkb:Windows_SDK
gptkb:Microsoft_Game_Development_Kit
Direct X family
gptkbp:is_supported_by gptkb:Intel
gptkb:AMD
gptkb:NVIDIA
gptkbp:is_used_by Game developers
gptkbp:latest_version 9.29.952.3111
gptkbp:platform gptkb:Windows
gptkbp:programming_language gptkb:C++
gptkbp:provides Hardware acceleration
Multimedia support
gptkbp:release_date December 2002
gptkbp:released_on December 2002
gptkbp:replaced_by gptkb:Direct_X_10
gptkb:Direct_X_11.0
gptkb:Direct_X_12.0
gptkb:Direct_X_10.0
gptkbp:requires Graphics card with Direct X 9 support
gptkbp:successor gptkb:Direct_X_10
gptkbp:supports gptkb:Pixel_Shader_2.0
Texture mapping
framebuffer objects
hardware acceleration
multimedia
audio playback
anti-aliasing
Anti-aliasing
game streaming
multithreading
video playback
Multiple render targets
GPU computing
shadow mapping
High dynamic range rendering
environment mapping
Shader Model 2.0
Index buffers
Instancing
Occlusion queries
texture compression
bump mapping
Render targets
pixel shaders
vertex shaders
high dynamic range rendering
reflection mapping
vertex buffer objects
Vertex Shader 2.0
fog effects
normal mapping
shader model 5.0
anisotropic filtering
depth buffering
game controller input
multi-sampling
3 D graphics
render targets
index buffer objects
networking for games
shader model 3.0
shader model 4.0
stencil buffering
Shader Model 3.0 (with later updates)
Vertex buffers
gptkbp:used_in gptkb:video_games
gptkb:Windows_XP
gptkb:Video_games
gptkb:Windows_Vista
gptkb:Windows_8
gptkb:Windows_10
gptkb:Windows_7
gptkbp:bfsParent gptkb:Halo:_Reach
gptkb:Direct_X
gptkbp:bfsLayer 4