Direct3 D 10

GPTKB entity

Statements (109)
Predicate Object
gptkbp:instance_of gptkb:API
gptkbp:bfsLayer 5
gptkbp:bfsParent gptkb:Direct3_D_9.0c
gptkb:Direct_X_10
gptkb:Direct3_D_11
gptkb:Ge_Force_8_Series
gptkbp:allows Multi-threaded rendering
gptkbp:based_on Direct3 D 9 architecture
gptkbp:developed_by gptkb:Microsoft
gptkbp:enables High dynamic range rendering
Real-time graphics rendering
gptkbp:enhances Rendering capabilities
User experience in games
gptkbp:features Deferred rendering
Deferred Contexts
gptkbp:game_components gptkb:Windows_API
https://www.w3.org/2000/01/rdf-schema#label Direct3 D 10
gptkbp:improves Resource management
Shader performance
gptkbp:includes New API features
Geometry Shader
New API functions
gptkbp:introduced Geometry Shaders
Texture Arrays
gptkbp:is_a Low-level graphics API
gptkbp:is_compatible_with gptkb:Graphics_Processing_Unit
gptkb:Windows_8
gptkb:operating_system
gptkb:Windows_7
gptkb:Direct3_D_10.1
Direct X 10 compatible hardware
Direct X 10.1 features
Graphics Processing Units (GP Us) supporting Direct X 10
gptkbp:is_designed_for Game development
High-end gaming
Windows operating systems
High-performance graphics rendering
gptkbp:is_implemented_in gptkb:C++
gptkbp:is_known_for Improved lighting effects
Realistic lighting effects
Advanced rendering techniques
Improved texture filtering
Enhanced visual effects
Improved frame rates
Improved shader capabilities
Improved particle systems
Enhanced shader capabilities
gptkbp:is_part_of gptkb:Microsoft_Windows_SDK
gptkb:Direct_X_suite
Direct XSDK
Microsoft Windows platform
Microsoft Direct X family
Game development toolkit
Windows graphics stack
Microsoft Direct XAPI family
Microsoft Visual Studio tools
gptkbp:is_standardized_by 3 D graphics programming.
gptkbp:is_supported_by NVIDIA and AMD graphics cards
gptkbp:is_used_by Game engines
gptkbp:is_used_for Game engine development
3 D graphics rendering
gptkbp:is_used_in gptkb:Video_games
gptkb:software
Simulation software
Graphics-intensive applications
Real-time simulations
3 D applications
Computer graphics research.
gptkbp:is_utilized_in gptkb:software
Augmented reality applications
Virtual reality applications
Real-time rendering
Game developers
Animation software
Professional graphics applications
gptkbp:part_of gptkb:Direct_X
gptkbp:predecessor gptkb:Direct3_D_9
gptkb:Direct3_D_11.0
gptkbp:provides Improved graphics performance
Advanced anti-aliasing techniques
Enhanced visual effects
Better memory management
Better anti-aliasing options
gptkbp:release_date November 2006
gptkbp:released_in gptkb:2006
gptkbp:requires Windows Vista or later
gptkbp:succeeded_by gptkb:Direct3_D_10.1
gptkb:Direct3_D_11.0
gptkbp:successor gptkb:Direct3_D_9.0c
gptkb:Direct3_D_11
gptkbp:supports gptkb:Direct_X_10
gptkb:Pixel_Shader_4.0
Multithreading
Compute Shaders
Shader Model 4.0
High-performance graphics
Compute shaders
Instancing
Occlusion queries
Vertex Shader 4.0
Dynamic shadows
Texture arrays
Advanced texture compression
Multi-sampling anti-aliasing
Direct X 10 compatible hardware
Shader model 4.0 features
High Dynamic Range (HDR) rendering
gptkbp:uses Unified Shader Architecture
gptkbp:utilizes gptkb:Direct3_D_10.1