Statements (109)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:API
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Direct3_D_9.0c
gptkb:Direct_X_10 gptkb:Direct3_D_11 gptkb:Ge_Force_8_Series |
gptkbp:allows |
Multi-threaded rendering
|
gptkbp:based_on |
Direct3 D 9 architecture
|
gptkbp:developed_by |
gptkb:Microsoft
|
gptkbp:enables |
High dynamic range rendering
Real-time graphics rendering |
gptkbp:enhances |
Rendering capabilities
User experience in games |
gptkbp:features |
Deferred rendering
Deferred Contexts |
gptkbp:game_components |
gptkb:Windows_API
|
https://www.w3.org/2000/01/rdf-schema#label |
Direct3 D 10
|
gptkbp:improves |
Resource management
Shader performance |
gptkbp:includes |
New API features
Geometry Shader New API functions |
gptkbp:introduced |
Geometry Shaders
Texture Arrays |
gptkbp:is_a |
Low-level graphics API
|
gptkbp:is_compatible_with |
gptkb:Graphics_Processing_Unit
gptkb:Windows_8 gptkb:operating_system gptkb:Windows_7 gptkb:Direct3_D_10.1 Direct X 10 compatible hardware Direct X 10.1 features Graphics Processing Units (GP Us) supporting Direct X 10 |
gptkbp:is_designed_for |
Game development
High-end gaming Windows operating systems High-performance graphics rendering |
gptkbp:is_implemented_in |
gptkb:C++
|
gptkbp:is_known_for |
Improved lighting effects
Realistic lighting effects Advanced rendering techniques Improved texture filtering Enhanced visual effects Improved frame rates Improved shader capabilities Improved particle systems Enhanced shader capabilities |
gptkbp:is_part_of |
gptkb:Microsoft_Windows_SDK
gptkb:Direct_X_suite Direct XSDK Microsoft Windows platform Microsoft Direct X family Game development toolkit Windows graphics stack Microsoft Direct XAPI family Microsoft Visual Studio tools |
gptkbp:is_standardized_by |
3 D graphics programming.
|
gptkbp:is_supported_by |
NVIDIA and AMD graphics cards
|
gptkbp:is_used_by |
Game engines
|
gptkbp:is_used_for |
Game engine development
3 D graphics rendering |
gptkbp:is_used_in |
gptkb:Video_games
gptkb:software Simulation software Graphics-intensive applications Real-time simulations 3 D applications Computer graphics research. |
gptkbp:is_utilized_in |
gptkb:software
Augmented reality applications Virtual reality applications Real-time rendering Game developers Animation software Professional graphics applications |
gptkbp:part_of |
gptkb:Direct_X
|
gptkbp:predecessor |
gptkb:Direct3_D_9
gptkb:Direct3_D_11.0 |
gptkbp:provides |
Improved graphics performance
Advanced anti-aliasing techniques Enhanced visual effects Better memory management Better anti-aliasing options |
gptkbp:release_date |
November 2006
|
gptkbp:released_in |
gptkb:2006
|
gptkbp:requires |
Windows Vista or later
|
gptkbp:succeeded_by |
gptkb:Direct3_D_10.1
gptkb:Direct3_D_11.0 |
gptkbp:successor |
gptkb:Direct3_D_9.0c
gptkb:Direct3_D_11 |
gptkbp:supports |
gptkb:Direct_X_10
gptkb:Pixel_Shader_4.0 Multithreading Compute Shaders Shader Model 4.0 High-performance graphics Compute shaders Instancing Occlusion queries Vertex Shader 4.0 Dynamic shadows Texture arrays Advanced texture compression Multi-sampling anti-aliasing Direct X 10 compatible hardware Shader model 4.0 features High Dynamic Range (HDR) rendering |
gptkbp:uses |
Unified Shader Architecture
|
gptkbp:utilizes |
gptkb:Direct3_D_10.1
|