Statements (61)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:API
|
gptkbp:developed_by |
gptkb:Microsoft
|
gptkbp:enables |
High-definition graphics
|
gptkbp:enhances |
gptkb:visual_effects
|
gptkbp:has |
gptkb:Documentation
gptkb:Tutorials gptkb:developers Development tools Community contributions Sample code Performance benchmarks Support for multiple languages User forums |
https://www.w3.org/2000/01/rdf-schema#label |
Direct X 11 API
|
gptkbp:improves |
Performance over Direct X 10
|
gptkbp:includes |
gptkb:Direct_Write
gptkb:Direct2_D |
gptkbp:is_compatible_with |
gptkb:Windows_Vista
gptkb:Windows_8 gptkb:Windows_10 gptkb:Windows_7 |
gptkbp:platform |
gptkb:Windows
|
gptkbp:predecessor |
gptkb:Direct_X_10
|
gptkbp:provides |
Graphics rendering capabilities
API for multimedia applications API for game engines |
gptkbp:release_date |
October 2009
|
gptkbp:requires |
Compatible hardware
|
gptkbp:successor |
gptkb:Direct_X_12
|
gptkbp:supports |
gptkb:virtual_reality
gptkb:Direct3_D_11 gptkb:Post-processing_effects Shader Model 5.0 Augmented reality Tessellation Multithreading Anti-aliasing Depth of field Motion blur Physics simulation Shadow mapping Particle systems HDR rendering Compute shaders Instancing Advanced lighting techniques Dynamic shadows Texture compression 3 D graphics 2 D graphics Hardware-accelerated graphics Occlusion culling |
gptkbp:used_for |
Game development
|
gptkbp:used_in |
gptkb:Video_games
gptkb:CAD_software Simulation software Animation software Virtual environments |
gptkbp:uses |
gptkb:Direct_X_Graphics_Infrastructure_(DXGI)
|
gptkbp:bfsParent |
gptkb:Direct_X
|
gptkbp:bfsLayer |
4
|