Statements (53)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:API
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:Direct_X_12_Agility_SDK
|
gptkbp:allows |
explicit control over GPU
|
gptkbp:developed_by |
gptkb:Microsoft
|
gptkbp:enables |
advanced rendering techniques
real-time graphics rendering |
gptkbp:enhances |
GPU utilization
|
gptkbp:features |
descriptor heaps
|
https://www.w3.org/2000/01/rdf-schema#label |
Direct3 D 12 API
|
gptkbp:improves |
gptkb:benchmark
resource management |
gptkbp:is_compatible_with |
gptkb:Windows_10_SDK
gptkb:Direct_X_12_Ultimate Windows 10 and later |
gptkbp:is_designed_for |
high-end gaming
high-performance graphics |
gptkbp:is_designed_to |
maximize performance
reduce driver overhead |
gptkbp:is_known_for |
low-level access to hardware
enhanced visual fidelity improved performance over Direct3 D 11 |
gptkbp:is_optimized_for |
modern graphics hardware
|
gptkbp:is_part_of |
gptkb:Direct_X_12
gptkb:Microsoft's_gaming_ecosystem Windows Graphics API Microsoft's Direct X suite |
gptkbp:is_used_in |
gptkb:aircraft
gptkb:video_game virtual reality applications graphics applications 3 D rendering applications |
gptkbp:is_utilized_in |
gptkb:AAA_game_studios
gptkb:video_game graphics programmers |
gptkbp:origin |
Direct3 D 11.3
|
gptkbp:platform |
gptkb:operating_system
|
gptkbp:provides |
multi-threading support
better memory management better CPU performance |
gptkbp:release_date |
July 29, 2015
|
gptkbp:requires |
compatible hardware
|
gptkbp:successor |
gptkb:Direct3_D_11
|
gptkbp:supports |
gptkb:musician
gptkb:Direct_X_Raytracing cross-platform development ray tracing high dynamic range (HDR) advanced shading techniques compute shaders low-level graphics programming multiple GP Us |
gptkbp:uses |
command lists
|