Statements (106)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:API
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:operating_system
gptkb:technology |
gptkbp:allows |
ambient occlusion
|
gptkbp:developed_by |
gptkb:Microsoft
real-time applications |
gptkbp:enables |
photorealistic rendering
global illumination ambient occlusion |
gptkbp:enhances |
graphics rendering
visual fidelity graphics quality |
gptkbp:exhibited_at |
game trailers
gaming conferences tech demos |
https://www.w3.org/2000/01/rdf-schema#label |
Direct X Raytracing
|
gptkbp:improves |
image quality
lighting effects reflections shadow quality reflection accuracy |
gptkbp:integrates_with |
gptkb:Direct3_D_12
|
gptkbp:is |
cross-platform
widely adopted open standard used in architectural visualization used in game development used in film production used in augmented reality used in virtual reality a tool for developers a component of modern graphics engines a feature of Direct X 12 Ultimate a feature that requires optimization a key technology for next-gen consoles a method for achieving photorealism a method for simulating light behavior a significant advancement in gaming technology a standard for ray tracing in games a technique for rendering scenes a technology that enhances cinematic experiences a technology that enhances realism a technology that impacts performance a technology that is evolving rapidly a technology that is shaping the future of gaming. a technology that requires advanced GP Us a technology that supports complex materials a technology that supports dynamic lighting a technology that supports dynamic shadows a technology that supports realistic reflections part of graphics pipeline |
gptkbp:is_adopted_by |
indie developers
major game studios |
gptkbp:is_analyzed_in |
reviews
|
gptkbp:is_compared_to |
traditional rasterization
|
gptkbp:is_compatible_with |
gptkb:operating_system
gptkb:Vulkan_extension gptkb:chess_match AMDRDNA 2 NVIDIARTX |
gptkbp:is_discussed_in |
online forums
|
gptkbp:is_documented_in |
technical papers
|
gptkbp:is_enhanced_by |
AI technologies
|
gptkbp:is_evaluated_by |
industry experts
|
gptkbp:is_explored_in |
gptkb:academic_research
|
gptkbp:is_implemented_in |
game engines
|
gptkbp:is_influenced_by |
user feedback
research in computer graphics |
gptkbp:is_integrated_with |
gptkb:video_game
cloud gaming services |
gptkbp:is_optimized_for |
high-end P Cs
|
gptkbp:is_part_of |
next-gen gaming technology
future gaming trends graphics rendering pipeline graphics API advancements |
gptkbp:is_promoted_by |
hardware manufacturers
marketing campaigns |
gptkbp:is_supported_by |
gptkb:Direct_X_12_Ultimate
graphics drivers game consoles AMDRDNA 2 NVIDIARTX |
gptkbp:is_tested_for |
beta programs
alpha testing. |
gptkbp:is_used_by |
gptkb:video_game
|
gptkbp:is_used_for |
real-time ray tracing
|
gptkbp:is_used_in |
film production
virtual reality applications |
gptkbp:is_utilized_in |
interactive experiences
product design simulations architectural visualization |
gptkbp:part_of |
gptkb:Direct_X_12
|
gptkbp:provides |
hardware acceleration
shadow effects ray tracing features |
gptkbp:released_in |
gptkb:2018
|
gptkbp:requires |
compatible hardware
DXR-compatible hardware |
gptkbp:supports |
gptkb:Direct3_D_12
gptkb:operating_system real-time ray tracing |
gptkbp:used_in |
gptkb:video_game
|
gptkbp:utilizes |
GPU acceleration
DXRAPI |