Direct3 D 11

GPTKB entity

Statements (92)
Predicate Object
gptkbp:instance_of gptkb:API
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Direct_X
gptkb:Direct_X_11
gptkbp:developed_by gptkb:Microsoft
gptkbp:enables Real-time rendering
gptkbp:enhances Graphics performance
gptkbp:has Better resource management
Support for mobile devices
Support for high-resolution textures
Support for augmented reality (AR) applications
Enhanced visual effects
Support for post-processing effects
Support for advanced lighting techniques
Improved API design
Support for advanced shadowing techniques
Support for high dynamic range (HDR) rendering
Support for stereoscopic 3 D rendering
Support for virtual reality (VR) applications
gptkbp:has_feature gptkb:Blend_State_Objects
Shader Model 5.0
Dynamic Resource Allocation
Deferred Contexts
Shader Resource Views
Unordered Access Views
Depth Stencil State Objects
Input Layouts
Primitive Topology
Query Objects
Rasterizer State Objects
Resource Views
Sampler States
Texture Arrays
Texture Mipmaps
Viewport State
https://www.w3.org/2000/01/rdf-schema#label Direct3 D 11
gptkbp:includes Feature Level 11_0
Feature Level 11_1
gptkbp:is_compatible_with gptkb:Windows_8
gptkb:operating_system
gptkb:Windows_11
gptkb:Windows_7
gptkbp:is_part_of gptkb:Windows_SDK
gptkb:Direct_X_11
Game development tools
Graphics development tools
gptkbp:is_used_in gptkb:Video_games
gptkb:software
gptkb:video_game
Virtual reality applications
3 D Applications
gptkbp:part_of gptkb:Direct_X
gptkbp:provides Improved graphics performance
API for game development
Advanced rendering techniques
3 D graphics rendering
API for simulation applications
API for visual effects
gptkbp:released October 2010
gptkbp:released_in gptkb:2010
gptkbp:replaced_by gptkb:Direct3_D_10
gptkbp:successor gptkb:Direct3_D_12
gptkbp:supports gptkb:benchmark
gptkb:language
gptkb:Direct_Compute
Shader Model 5.0
Cross-Platform Development
Tessellation
Multithreading
Compute Shaders
Texture Compression
Instancing
Multisampling
Shader Compilation
Deferred Contexts
Render Targets
Resource Binding
Occlusion Queries
Shader Resource Views
Unordered Access Views
Predication
Depth Stencil Views
Input Layouts
Query Objects
Texture Arrays
Primitive Topologies
Blend State
Dynamic Buffers
Rasterizer State
Feature Level 11.0
gptkbp:uses gptkb:HLSL
HLSL (High-Level Shading Language)