Statements (92)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:API
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Direct_X
gptkb:Direct_X_11 |
gptkbp:developed_by |
gptkb:Microsoft
|
gptkbp:enables |
Real-time rendering
|
gptkbp:enhances |
Graphics performance
|
gptkbp:has |
Better resource management
Support for mobile devices Support for high-resolution textures Support for augmented reality (AR) applications Enhanced visual effects Support for post-processing effects Support for advanced lighting techniques Improved API design Support for advanced shadowing techniques Support for high dynamic range (HDR) rendering Support for stereoscopic 3 D rendering Support for virtual reality (VR) applications |
gptkbp:has_feature |
gptkb:Blend_State_Objects
Shader Model 5.0 Dynamic Resource Allocation Deferred Contexts Shader Resource Views Unordered Access Views Depth Stencil State Objects Input Layouts Primitive Topology Query Objects Rasterizer State Objects Resource Views Sampler States Texture Arrays Texture Mipmaps Viewport State |
https://www.w3.org/2000/01/rdf-schema#label |
Direct3 D 11
|
gptkbp:includes |
Feature Level 11_0
Feature Level 11_1 |
gptkbp:is_compatible_with |
gptkb:Windows_8
gptkb:operating_system gptkb:Windows_11 gptkb:Windows_7 |
gptkbp:is_part_of |
gptkb:Windows_SDK
gptkb:Direct_X_11 Game development tools Graphics development tools |
gptkbp:is_used_in |
gptkb:Video_games
gptkb:software gptkb:video_game Virtual reality applications 3 D Applications |
gptkbp:part_of |
gptkb:Direct_X
|
gptkbp:provides |
Improved graphics performance
API for game development Advanced rendering techniques 3 D graphics rendering API for simulation applications API for visual effects |
gptkbp:released |
October 2010
|
gptkbp:released_in |
gptkb:2010
|
gptkbp:replaced_by |
gptkb:Direct3_D_10
|
gptkbp:successor |
gptkb:Direct3_D_12
|
gptkbp:supports |
gptkb:benchmark
gptkb:language gptkb:Direct_Compute Shader Model 5.0 Cross-Platform Development Tessellation Multithreading Compute Shaders Texture Compression Instancing Multisampling Shader Compilation Deferred Contexts Render Targets Resource Binding Occlusion Queries Shader Resource Views Unordered Access Views Predication Depth Stencil Views Input Layouts Query Objects Texture Arrays Primitive Topologies Blend State Dynamic Buffers Rasterizer State Feature Level 11.0 |
gptkbp:uses |
gptkb:HLSL
HLSL (High-Level Shading Language) |