gptkbp:instance_of
|
gptkb:software
|
gptkbp:allows
|
Feature updates without OS updates
|
gptkbp:developed_by
|
gptkb:Microsoft
|
gptkbp:enables
|
Game developers
Advanced rendering techniques
|
gptkbp:enhances
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Graphics performance
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gptkbp:facilitates
|
Cross-platform development
|
https://www.w3.org/2000/01/rdf-schema#label
|
Direct X 12 Agility SDK
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gptkbp:includes
|
gptkb:Direct3_D_12_API
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gptkbp:is_aimed_at
|
PC gaming
Console gaming
|
gptkbp:is_available_for
|
Free download
|
gptkbp:is_available_on
|
gptkb:archive
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gptkbp:is_compatible_with
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gptkb:Xbox_Series_S
gptkb:Direct_X_12_Ultimate
gptkb:Xbox_Series_X
gptkb:Windows_11
gptkb:Direct_X_11
|
gptkbp:is_designed_for
|
High-performance gaming
|
gptkbp:is_documented_in
|
Microsoft Docs
|
gptkbp:is_integrated_with
|
gptkb:Azure_Play_Fab
gptkb:Microsoft_Game_Development_Kit
|
gptkbp:is_optimized_for
|
Modern GP Us
|
gptkbp:is_part_of
|
gptkb:Microsoft_Game_Stack
gptkb:Direct_X_12
Game engine development
Direct X family
Game development ecosystem
|
gptkbp:is_promoted_by
|
gptkb:Microsoft
Immersive experiences
High frame rates
Realistic lighting effects
High-fidelity graphics
|
gptkbp:is_supported_by
|
gptkb:Windows_SDK
gptkb:DJ
gptkb:Intel
gptkb:AMD
gptkb:Visual_Studio
|
gptkbp:is_used_by
|
Game studios
|
gptkbp:is_used_for
|
Augmented reality applications
Virtual reality applications
Real-time graphics rendering
|
gptkbp:is_used_in
|
Game development
Indie games
AAA games
|
gptkbp:provides
|
Debugging tools
Improved resource management
Access to new graphics features
|
gptkbp:released_in
|
gptkb:2020
|
gptkbp:supports
|
gptkb:Direct_X_Raytracing_(DXR)
gptkb:operating_system
Ray tracing
Variable Rate Shading
Mesh shaders
Sampler feedback
|
gptkbp:updates
|
Regularly
|
gptkbp:bfsParent
|
gptkb:Direct_X_suite
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gptkbp:bfsLayer
|
4
|