Statements (33)
Predicate | Object |
---|---|
gptkbp:instanceOf |
gptkb:video_game_developer
|
gptkbp:budget |
high development budgets
|
gptkbp:development_cycle |
multi-year
|
gptkbp:employs |
large development teams
|
gptkbp:example |
gptkb:Electronic_Arts
gptkb:Nintendo gptkb:Square_Enix gptkb:Sony_Interactive_Entertainment gptkb:Rockstar_Games gptkb:CD_Projekt_Red gptkb:Bethesda_Softworks gptkb:Insomniac_Games gptkb:Bandai_Namco_Entertainment gptkb:Activision_Blizzard gptkb:343_Industries gptkb:Ubisoft gptkb:Capcom |
gptkbp:focus |
high production values
broad appeal cutting-edge graphics |
https://www.w3.org/2000/01/rdf-schema#label |
AAA game studios
|
gptkbp:industry |
gptkb:video_game
|
gptkbp:marketing_budget |
large
|
gptkbp:produces |
AAA video games
|
gptkbp:publishes |
major video game titles
|
gptkbp:release_platforms |
gptkb:PlayStation
gptkb:Nintendo_Switch gptkb:Xbox PC |
gptkbp:sometimesCalled |
triple-A studios
|
gptkbp:targetAudience |
mainstream gamers
|
gptkbp:bfsParent |
gptkb:FMOD_Studio
|
gptkbp:bfsLayer |
8
|