gptkbp:instance_of
|
gptkb:graphic_design
|
gptkbp:allows
|
Real-time rendering
|
gptkbp:developed_by
|
gptkb:Microsoft
|
gptkbp:enables
|
gptkb:Post-processing_effects
Game development
|
https://www.w3.org/2000/01/rdf-schema#label
|
Direct3 D 9
|
gptkbp:includes
|
gptkb:Direct3_D_9.0c
|
gptkbp:is_compatible_with
|
gptkb:Windows_Vista
|
gptkbp:part_of
|
gptkb:Direct_X
|
gptkbp:provides
|
Device management
Scene management
3 D graphics rendering
|
gptkbp:release_date
|
gptkb:2002
|
gptkbp:successor
|
gptkb:Direct3_D_10
|
gptkbp:supports
|
gptkb:Direct_Play
gptkb:Direct_Show
gptkb:Windows_8
gptkb:Direct_Compute
gptkb:Windows_10
gptkb:Direct_Music
gptkb:Acoustic
gptkb:Windows_7
gptkb:Shader_Model_3.0
Texture mapping
Resource management
Debugging tools
Hardware acceleration
Multi-threading
Anti-aliasing
Color blending
Multiple render targets
Billboarding
Lighting models
Shadow mapping
Texture formats
Performance profiling
Particle systems
Index buffers
Instancing
Occlusion queries
Shader compilation
Shader effects
Depth buffering
Frame buffer objects
Direct Input
Texture filtering
Vertex buffers
Render states
Direct X 9.0c features
Vertex and Pixel Shaders
Vertex declaration
|
gptkbp:used_in
|
gptkb:Windows_XP
|
gptkbp:uses
|
gptkb:COM_(Component_Object_Model)
|
gptkbp:bfsParent
|
gptkb:Direct3_D_API
|
gptkbp:bfsLayer
|
5
|