gptkbp:instance_of
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gptkb:API
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gptkbp:bfsLayer
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6
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gptkbp:bfsParent
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gptkb:Direct3_D_10
gptkb:Direct3_D_8
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gptkbp:allows
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Real-time rendering
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gptkbp:developed_by
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gptkb:Microsoft
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gptkbp:enables
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gptkb:Specification
Game development
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https://www.w3.org/2000/01/rdf-schema#label
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Direct3 D 9
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gptkbp:includes
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gptkb:Direct3_D_9.0c
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gptkbp:is_compatible_with
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gptkb:Windows_Vista
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gptkbp:part_of
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gptkb:Direct_X
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gptkbp:provides
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Device management
Scene management
3 D graphics rendering
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gptkbp:release_date
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gptkb:2002
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gptkbp:successor
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gptkb:Direct3_D_10
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gptkbp:supports
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gptkb:musician
gptkb:Direct_Play
gptkb:Direct_Show
gptkb:Windows_8
gptkb:operating_system
gptkb:Direct_Compute
gptkb:Direct_Music
gptkb:Windows_7
gptkb:Shader_Model_3.0
Texture mapping
Resource management
Debugging tools
Hardware acceleration
Multi-threading
Anti-aliasing
Color blending
Multiple render targets
Billboarding
Lighting models
Shadow mapping
Texture formats
Performance profiling
Particle systems
Index buffers
Instancing
Occlusion queries
Shader compilation
Shader effects
Depth buffering
Frame buffer objects
Direct Input
Texture filtering
Vertex buffers
Render states
Direct X 9.0c features
Vertex and Pixel Shaders
Vertex declaration
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gptkbp:used_in
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gptkb:Windows_XP
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gptkbp:uses
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gptkb:COM_(Component_Object_Model)
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