gptkbp:instanceOf
|
graphics API
|
gptkbp:apiLevel
|
low-level
high-level (deprecated)
|
gptkbp:category
|
gptkb:REST_API
gptkb:software
|
gptkbp:competitor
|
gptkb:OpenGL
gptkb:Vulkan
Metal
|
gptkbp:developedBy
|
gptkb:Microsoft
|
gptkbp:documentation
|
gptkb:Microsoft_Docs
|
gptkbp:feature
|
gptkb:Direct3D_10
gptkb:Direct3D_11
gptkb:Direct3D_12
gptkb:Direct3D_9
|
gptkbp:firstReleased
|
1996
|
https://www.w3.org/2000/01/rdf-schema#label
|
Direct3D
|
gptkbp:includedIn
|
gptkb:Windows_SDK
|
gptkbp:language
|
gptkb:C#
gptkb:C++
C
|
gptkbp:latestReleaseVersion
|
gptkb:Direct3D_12
|
gptkbp:license
|
proprietary
|
gptkbp:operatingSystem
|
gptkb:Microsoft_Windows
|
gptkbp:partOf
|
gptkb:DirectX
|
gptkbp:shaderLanguage
|
gptkb:HLSL
|
gptkbp:supports
|
gptkb:DirectCompute
gptkb:DirectX_Graphics_Infrastructure_(DXGI)
gptkb:DirectX_Raytracing_(DXR)
gptkb:HLSL
Penrose tiling
ray tracing
hardware acceleration
compute shaders
feature levels
geometry shaders
multi-threading
resource binding tiers
shaders
|
gptkbp:usedBy
|
gptkb:Xbox_consoles
Windows PC games
|
gptkbp:usedFor
|
2D graphics rendering
3D graphics rendering
|
gptkbp:usedIn
|
gptkb:Windows_8
gptkb:Windows_10
gptkb:Windows_11
gptkb:Windows_7
gptkb:Windows_Vista
video games
CAD applications
|
gptkbp:website
|
https://docs.microsoft.com/en-us/windows/win32/direct3d
|
gptkbp:bfsParent
|
gptkb:ASTC
|
gptkbp:bfsLayer
|
4
|