Statements (33)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:graphics_API
|
| gptkbp:announced |
gptkb:GDC_2014
|
| gptkbp:category |
gptkb:software
Graphics libraries Application programming interfaces |
| gptkbp:compatibleWith |
gptkb:Windows_10
gptkb:Windows_11 |
| gptkbp:developedBy |
gptkb:Microsoft
|
| gptkbp:documentation |
gptkb:Microsoft_Docs
|
| gptkbp:partOf |
gptkb:DirectX
|
| gptkbp:platform |
gptkb:Windows
|
| gptkbp:predecessor |
gptkb:Direct3D_11
|
| gptkbp:releaseYear |
2015
|
| gptkbp:supports |
gptkb:DirectStorage
gptkb:DirectX_Raytracing multi-threading mesh shaders variable rate shading low-level hardware access Vulkan-like features asynchronous compute command lists descriptor heaps explicit resource management multi-adapter rendering pipeline state objects resource barriers sampler feedback |
| gptkbp:usedFor |
game development
3D graphics rendering |
| gptkbp:bfsParent |
gptkb:Direct3D
|
| gptkbp:bfsLayer |
5
|
| https://www.w3.org/2000/01/rdf-schema#label |
Direct3D 12
|