gptkbp:instanceOf
|
graphics API
|
gptkbp:API
|
low-level API
|
gptkbp:category
|
gptkb:REST_API
|
gptkbp:compatibleWith
|
gptkb:x86_architecture
gptkb:ARM_architecture
x64 architecture
|
gptkbp:developedBy
|
gptkb:Microsoft
|
gptkbp:documentation
|
https://docs.microsoft.com/en-us/windows/win32/direct3d11/direct3d-11-graphics
|
gptkbp:hasFeature
|
gptkb:DirectCompute
gptkb:Shader_Model_5.0
Penrose tiling
improved error handling
compute shaders
feature levels
improved performance
multi-threaded rendering
improved debugging tools
deferred contexts
hardware tessellation
improved driver model
improved multithreading
improved resource management
improved shader pipeline
improved texture compression
resource binding model
|
https://www.w3.org/2000/01/rdf-schema#label
|
Direct3D 11
|
gptkbp:includedIn
|
gptkb:Windows_SDK
|
gptkbp:language
|
gptkb:C++
|
gptkbp:latestReleaseVersion
|
gptkb:Direct3D_11.4
|
gptkbp:license
|
proprietary
|
gptkbp:partOf
|
gptkb:DirectX
|
gptkbp:predecessor
|
gptkb:Direct3D_10
|
gptkbp:releaseDate
|
2009
|
gptkbp:successor
|
gptkb:Direct3D_12
|
gptkbp:supportedBy
|
gptkb:Windows_8
gptkb:Windows_10
gptkb:Windows_7
|
gptkbp:usedBy
|
gptkb:Unity
gptkb:Unreal_Engine_4
|
gptkbp:usedFor
|
video game development
3D graphics rendering
|
gptkbp:bfsParent
|
gptkb:Direct3D
|
gptkbp:bfsLayer
|
5
|