Statements (63)
Predicate | Object |
---|---|
gptkbp:instanceOf |
graphics API
|
gptkbp:API |
low-level
|
gptkbp:compatibleWith |
gptkb:Windows_Phone
gptkb:Windows_RT |
gptkbp:developedBy |
gptkb:Microsoft
|
gptkbp:hasFeature |
gptkb:high-level_shading_language_(HLSL)
instancing anisotropic filtering cube mapping depth bias device lost handling dynamic index buffers dynamic textures dynamic vertex buffers floating point textures gamma correction hardware blending hardware fog hardware gamma correction hardware instancing hardware occlusion queries hardware pixel processing hardware shadow mapping hardware skinning hardware stencil buffer hardware vertex processing hardware z-buffer line antialiasing mipmapping multi-sampling anti-aliasing multiple render targets non-power-of-two textures point sprites query interface render to texture sRGB textures scissor test user clip planes volume textures |
https://www.w3.org/2000/01/rdf-schema#label |
Direct3D 9
|
gptkbp:includedIn |
gptkb:DirectX_9.0
|
gptkbp:latestReleaseVersion |
August 2004
9.0c |
gptkbp:operatingSystem |
gptkb:Microsoft_Windows
|
gptkbp:partOf |
gptkb:DirectX
|
gptkbp:predecessor |
gptkb:Direct3D_8
|
gptkbp:releaseDate |
2002
|
gptkbp:successor |
gptkb:Direct3D_10
|
gptkbp:supports |
hardware transform and lighting
pixel shaders shader model 2.0 shader model 3.0 vertex shaders |
gptkbp:usedBy |
gptkb:Windows_8
gptkb:Windows_10 gptkb:Windows_7 gptkb:Windows_Vista gptkb:Windows_XP |
gptkbp:usedFor |
game development
3D graphics rendering |
gptkbp:usedIn |
many PC games
|
gptkbp:bfsParent |
gptkb:Direct3D
|
gptkbp:bfsLayer |
5
|