Direct3D 9

GPTKB entity

Statements (63)
Predicate Object
gptkbp:instanceOf graphics API
gptkbp:API low-level
gptkbp:compatibleWith gptkb:Windows_Phone
gptkb:Windows_RT
gptkbp:developedBy gptkb:Microsoft
gptkbp:hasFeature gptkb:high-level_shading_language_(HLSL)
instancing
anisotropic filtering
cube mapping
depth bias
device lost handling
dynamic index buffers
dynamic textures
dynamic vertex buffers
floating point textures
gamma correction
hardware blending
hardware fog
hardware gamma correction
hardware instancing
hardware occlusion queries
hardware pixel processing
hardware shadow mapping
hardware skinning
hardware stencil buffer
hardware vertex processing
hardware z-buffer
line antialiasing
mipmapping
multi-sampling anti-aliasing
multiple render targets
non-power-of-two textures
point sprites
query interface
render to texture
sRGB textures
scissor test
user clip planes
volume textures
https://www.w3.org/2000/01/rdf-schema#label Direct3D 9
gptkbp:includedIn gptkb:DirectX_9.0
gptkbp:latestReleaseVersion August 2004
9.0c
gptkbp:operatingSystem gptkb:Microsoft_Windows
gptkbp:partOf gptkb:DirectX
gptkbp:predecessor gptkb:Direct3D_8
gptkbp:releaseDate 2002
gptkbp:successor gptkb:Direct3D_10
gptkbp:supports hardware transform and lighting
pixel shaders
shader model 2.0
shader model 3.0
vertex shaders
gptkbp:usedBy gptkb:Windows_8
gptkb:Windows_10
gptkb:Windows_7
gptkb:Windows_Vista
gptkb:Windows_XP
gptkbp:usedFor game development
3D graphics rendering
gptkbp:usedIn many PC games
gptkbp:bfsParent gptkb:Direct3D
gptkbp:bfsLayer 5