Quake engine

GPTKB entity

Statements (60)
Predicate Object
gptkbp:instance_of gptkb:engine
gptkbp:bfsLayer 3
gptkbp:bfsParent gptkb:Quake
gptkb:Ricochet
gptkbp:developed_by gptkb:id_Software
gptkbp:features modular architecture
real-time rendering
networked multiplayer
gptkbp:first_released gptkb:1996
gptkbp:has gptkb:architect
gptkb:physicist
gptkb:fandom
gptkb:Author
gptkb:video_game
gptkb:sports_event
community events
client-server architecture
community support
modular design
performance optimizations
texture mapping
cultural impact
scripting capabilities
collision detection
bots
cross-platform support
open-source version
single-player mode
dynamic lighting
game logic
AI pathfinding
custom skins
game modes
legacy support
graphics enhancements
custom maps
console commands
capture the flag mode
deathmatch mode
team deathmatch mode
entity system
game engine licensing
network code
source code release
https://www.w3.org/2000/01/rdf-schema#label Quake engine
gptkbp:influenced first-person shooters
gptkbp:inspired gptkb:Source_engine
gptkb:engine
gptkb:organization
gptkbp:successor gptkb:id_Tech_2
Quake II engine
gptkbp:supports gptkb:Community_Center
multiplayer gameplay
3 D graphics
gptkbp:used_in gptkb:Quake
gptkb:Quake_II
gptkb:Quake_III_Arena
gptkbp:uses gptkb:chess_match
GL Quake
gptkbp:written_in gptkb:language