gptkbp:instanceOf
|
piston engine
|
gptkbp:author
|
gptkb:Michael_Abrash
gptkb:John_Carmack
gptkb:John_Cash
gptkb:Dave_Taylor
|
gptkbp:developedBy
|
gptkb:id_Software
|
gptkbp:firstReleased
|
1996
|
https://www.w3.org/2000/01/rdf-schema#label
|
Quake engine
|
gptkbp:influenced
|
gptkb:DarkPlaces_engine
gptkb:Quake_II_engine
gptkb:GoldSrc_engine
gptkb:Source_engine
|
gptkbp:license
|
GPL (since 1999)
Proprietary (originally)
|
gptkbp:notableFeature
|
real-time 3D rendering
support for network multiplayer
|
gptkbp:notableGameMod
|
gptkb:Team_Fortress
gptkb:Threewave_CTF
|
gptkbp:openSource
|
1999
|
gptkbp:platform
|
gptkb:Windows
gptkb:MS-DOS
gptkb:Mac_OS
gptkb:Linux
|
gptkbp:programmingLanguage
|
gptkb:assembly_language
C
|
gptkbp:successor
|
gptkb:id_Tech_2
|
gptkbp:technique
|
software rendering
OpenGL rendering (later versions)
|
gptkbp:usedIn
|
gptkb:Half-Life_(modified)
gptkb:Hexen_II
gptkb:Quake
gptkb:QuakeWorld
|
gptkbp:bfsParent
|
gptkb:John_Carmack
gptkb:Quake_(video_game)
gptkb:Quake
gptkb:GoldSrc
gptkb:GoldSrc_engine
|
gptkbp:bfsLayer
|
6
|