Quake engine

GPTKB entity

Statements (60)
Predicate Object
gptkbp:instance_of gptkb:game_engine
gptkbp:developed_by gptkb:id_Software
gptkbp:features modular architecture
real-time rendering
networked multiplayer
gptkbp:first_released gptkb:1996
gptkbp:has gptkb:developers
gptkb:Physics
gptkb:fanbase
gptkb:multiplayer_mode
gptkb:sound_design
gptkb:editor
community events
client-server architecture
community support
modular design
performance optimizations
texture mapping
tournaments
cultural impact
scripting capabilities
collision detection
bots
cross-platform support
open-source version
single-player mode
dynamic lighting
game logic
AI pathfinding
custom skins
game modes
legacy support
graphics enhancements
custom maps
console commands
capture the flag mode
deathmatch mode
team deathmatch mode
entity system
game engine licensing
network code
source code release
https://www.w3.org/2000/01/rdf-schema#label Quake engine
gptkbp:influenced first-person shooters
gptkbp:inspired gptkb:Source_engine
gptkb:Unreal_Engine
gptkb:Cry_Engine
gptkbp:successor gptkb:id_Tech_2
Quake II engine
gptkbp:supports gptkb:modding_community
multiplayer gameplay
3 D graphics
gptkbp:used_in gptkb:Quake
gptkb:Quake_II
gptkb:Quake_III_Arena
gptkbp:uses gptkb:Open_GL
gptkb:GLQuake
gptkbp:written_in gptkb:C_programming_language
gptkbp:bfsParent gptkb:John_D._Carmack
gptkbp:bfsLayer 4