Statements (60)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:Quake
gptkb:Ricochet |
gptkbp:developed_by |
gptkb:id_Software
|
gptkbp:features |
modular architecture
real-time rendering networked multiplayer |
gptkbp:first_released |
gptkb:1996
|
gptkbp:has |
gptkb:architect
gptkb:physicist gptkb:fandom gptkb:Author gptkb:video_game gptkb:sports_event community events client-server architecture community support modular design performance optimizations texture mapping cultural impact scripting capabilities collision detection bots cross-platform support open-source version single-player mode dynamic lighting game logic AI pathfinding custom skins game modes legacy support graphics enhancements custom maps console commands capture the flag mode deathmatch mode team deathmatch mode entity system game engine licensing network code source code release |
https://www.w3.org/2000/01/rdf-schema#label |
Quake engine
|
gptkbp:influenced |
first-person shooters
|
gptkbp:inspired |
gptkb:Source_engine
gptkb:engine gptkb:organization |
gptkbp:successor |
gptkb:id_Tech_2
Quake II engine |
gptkbp:supports |
gptkb:Community_Center
multiplayer gameplay 3 D graphics |
gptkbp:used_in |
gptkb:Quake
gptkb:Quake_II gptkb:Quake_III_Arena |
gptkbp:uses |
gptkb:chess_match
GL Quake |
gptkbp:written_in |
gptkb:language
|