Statements (60)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:game_engine
|
gptkbp:developed_by |
gptkb:id_Software
|
gptkbp:features |
modular architecture
real-time rendering networked multiplayer |
gptkbp:first_released |
gptkb:1996
|
gptkbp:has |
gptkb:developers
gptkb:Physics gptkb:fanbase gptkb:multiplayer_mode gptkb:sound_design gptkb:editor community events client-server architecture community support modular design performance optimizations texture mapping tournaments cultural impact scripting capabilities collision detection bots cross-platform support open-source version single-player mode dynamic lighting game logic AI pathfinding custom skins game modes legacy support graphics enhancements custom maps console commands capture the flag mode deathmatch mode team deathmatch mode entity system game engine licensing network code source code release |
https://www.w3.org/2000/01/rdf-schema#label |
Quake engine
|
gptkbp:influenced |
first-person shooters
|
gptkbp:inspired |
gptkb:Source_engine
gptkb:Unreal_Engine gptkb:Cry_Engine |
gptkbp:successor |
gptkb:id_Tech_2
Quake II engine |
gptkbp:supports |
gptkb:modding_community
multiplayer gameplay 3 D graphics |
gptkbp:used_in |
gptkb:Quake
gptkb:Quake_II gptkb:Quake_III_Arena |
gptkbp:uses |
gptkb:Open_GL
gptkb:GLQuake |
gptkbp:written_in |
gptkb:C_programming_language
|
gptkbp:bfsParent |
gptkb:John_D._Carmack
|
gptkbp:bfsLayer |
4
|