Power VR GX6450

GPTKB entity

Statements (54)
Predicate Object
gptkbp:instance_of gptkb:Graphics_Processing_Unit
gptkbp:api gptkb:Open_GL_ES_3.1
gptkb:Vulkan_1.0
gptkb:Open_GL_4.4
gptkb:Open_GL_ES_3.2
gptkbp:architecture gptkb:Power_VR_Series6
gptkbp:equipment High Efficiency
High Performance
Low Power Consumption
Unified Shader Architecture
Particle Systems
Post-Processing Effects
Shadow Mapping
Anisotropic Filtering
Occlusion Culling
High Dynamic Range Rendering
Instanced Rendering
Advanced Graphics Effects
Depth of Field Effects
Motion Blur Effects
Multi-Render Target Support
gptkbp:features Shader Model 5.0
Tile-Based Rendering
Multi-Sampling Anti-Aliasing
Dynamic Resolution Scaling
Deferred Rendering
Vulkan Support
gptkbp:geometry_shader_support gptkb:Yes
gptkbp:has_units gptkb:16
gptkb:4
https://www.w3.org/2000/01/rdf-schema#label Power VR GX6450
gptkbp:manufacturer gptkb:Imagination_Technologies
gptkbp:manufacturing_process 28 nm
gptkbp:memory_type gptkb:LPDDR3
gptkbp:number_of_cores gptkb:4
gptkbp:performance Mid-range
gptkbp:population_density 1.6 GPixel/s
1.6 GTexel/s
gptkbp:power_consumption < 2 W
gptkbp:ram 12.8 GB/s
gptkbp:release_year gptkb:2014
gptkbp:shading_architecture gptkb:Open_GL_ES_3.0
gptkbp:stall_speed 600 MHz
gptkbp:successor gptkb:Power_VR_GX6600
gptkbp:supports gptkb:Open_CL_1.2
gptkb:Direct_X_11
gptkbp:target_market gptkb:Embedded_Systems
gptkb:smartphone
Tablets
gptkbp:used_in gptkb:mobile_devices
gptkbp:video_output gptkb:ASTC
ETC2/ EAC
gptkbp:bfsParent gptkb:i_Phone_6_Plus
gptkbp:bfsLayer 5