gptkbp:instance_of
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gptkb:Graphics_Processing_Unit
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gptkbp:api
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gptkb:Open_GL_ES_3.1
gptkb:Vulkan_1.0
gptkb:Open_GL_4.4
gptkb:Open_GL_ES_3.2
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gptkbp:architecture
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gptkb:Power_VR_Series6
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gptkbp:equipment
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High Efficiency
High Performance
Low Power Consumption
Unified Shader Architecture
Particle Systems
Post-Processing Effects
Shadow Mapping
Anisotropic Filtering
Occlusion Culling
High Dynamic Range Rendering
Instanced Rendering
Advanced Graphics Effects
Depth of Field Effects
Motion Blur Effects
Multi-Render Target Support
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gptkbp:features
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Shader Model 5.0
Tile-Based Rendering
Multi-Sampling Anti-Aliasing
Dynamic Resolution Scaling
Deferred Rendering
Vulkan Support
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gptkbp:geometry_shader_support
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gptkb:Yes
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gptkbp:has_units
|
gptkb:16
gptkb:4
|
https://www.w3.org/2000/01/rdf-schema#label
|
Power VR GX6450
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gptkbp:manufacturer
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gptkb:Imagination_Technologies
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gptkbp:manufacturing_process
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28 nm
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gptkbp:memory_type
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gptkb:LPDDR3
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gptkbp:number_of_cores
|
gptkb:4
|
gptkbp:performance
|
Mid-range
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gptkbp:population_density
|
1.6 GPixel/s
1.6 GTexel/s
|
gptkbp:power_consumption
|
< 2 W
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gptkbp:ram
|
12.8 GB/s
|
gptkbp:release_year
|
gptkb:2014
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gptkbp:shading_architecture
|
gptkb:Open_GL_ES_3.0
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gptkbp:stall_speed
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600 MHz
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gptkbp:successor
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gptkb:Power_VR_GX6600
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gptkbp:supports
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gptkb:Open_CL_1.2
gptkb:Direct_X_11
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gptkbp:target_market
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gptkb:Embedded_Systems
gptkb:smartphone
Tablets
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gptkbp:used_in
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gptkb:mobile_devices
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gptkbp:video_output
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gptkb:ASTC
ETC2/ EAC
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gptkbp:bfsParent
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gptkb:i_Phone_6_Plus
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gptkbp:bfsLayer
|
5
|