gptkbp:instance_of
|
gptkb:Graphics_Processing_Unit
|
gptkbp:api
|
gptkb:Open_GL
gptkb:Vulkan
gptkb:Open_CL
|
gptkbp:application
|
gptkb:Augmented_Reality
gptkb:virtual_reality
gptkb:Computer_Vision
gptkb:machine_learning
gptkb:Gaming
Mobile Gaming
Multimedia Processing
User Interface Rendering
3 D Graphics Rendering
|
gptkbp:architecture
|
gptkb:Power_VR_Series6
|
gptkbp:features
|
Deferred rendering
High dynamic range rendering
Compute shaders
Geometry shaders
Instancing
Multi-sampling anti-aliasing
Tile-based rendering
Dynamic branching
Shader model 5.0
|
https://www.w3.org/2000/01/rdf-schema#label
|
Power VR GX6650
|
gptkbp:image_processing
|
Anisotropic Filtering
|
gptkbp:manufacturer
|
gptkb:Imagination_Technologies
|
gptkbp:manufacturing_process
|
28 nm
|
gptkbp:market_segment
|
gptkb:Embedded_Systems
Automotive
Mobile
|
gptkbp:memory_type
|
gptkb:LPDDR3
|
gptkbp:number_of_cores
|
gptkb:16
|
gptkbp:performance
|
Mid-range
|
gptkbp:population_density
|
5.0
|
gptkbp:power_consumption
|
2.5 W
|
gptkbp:predecessor
|
gptkb:Power_VR_SGX544
|
gptkbp:ram
|
12.8 GB/s
|
gptkbp:release_year
|
gptkb:2014
|
gptkbp:resolution
|
4096 x 4096
|
gptkbp:shading_architecture
|
gptkb:Open_GL_ES_3.0
|
gptkbp:stall_speed
|
600 MHz
|
gptkbp:successor
|
gptkb:Power_VR_GX6830
|
gptkbp:supports
|
gptkb:Open_CL_1.2
gptkb:Vulkan_1.0
gptkb:Direct_X_11
|
gptkbp:used_in
|
gptkb:mobile_devices
|
gptkbp:bfsParent
|
gptkb:Apple_A8_X
|
gptkbp:bfsLayer
|
6
|