Statements (111)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Open_GL
gptkb:graphic_design |
gptkbp:based_on |
gptkb:Open_GL_4.3
|
gptkbp:developed_by |
gptkb:Khronos_Group
|
gptkbp:enables |
High-Performance Graphics Rendering
|
https://www.w3.org/2000/01/rdf-schema#label |
Open GL ES 3.1
|
gptkbp:improves |
gptkb:Performance_Efficiency
Resource Management Graphics Quality |
gptkbp:includes |
New Buffer Objects
New Shader Features New Texture Formats Shader Language Enhancements |
gptkbp:is_adopted_by |
gptkb:game_developers
Software Engineers Graphics Programmers App Developers |
gptkbp:is_based_on |
gptkb:Open_GL_4.0
|
gptkbp:is_compatible_with |
gptkb:Open_GL_ES_3.0
gptkb:Open_GL_ES_3.2 |
gptkbp:is_documented_in |
Developer Guides
Technical Manuals Online Tutorials Khronos Group Specifications |
gptkbp:is_optimized_for |
High-Performance Graphics
Low-Power Devices |
gptkbp:is_part_of |
gptkb:Open_GL_API_Family
Mobile Graphics API |
gptkbp:is_related_to |
gptkb:Open_GL
gptkb:Metal gptkb:Vulkan gptkb:Direct3_D |
gptkbp:is_supported_by |
gptkb:Linux
gptkb:Android gptkb:i_OS gptkb:Windows |
gptkbp:is_used_for |
3 D Graphics Rendering
2 D Graphics Rendering |
gptkbp:is_used_in |
gptkb:video_games
Mobile Applications Augmented Reality Applications Virtual Reality Applications |
gptkbp:predecessor |
gptkb:Open_GL_ES_3.0
gptkb:Open_GL_ES_3.2 |
gptkbp:provides |
Enhanced Graphics Performance
Improved Rendering Techniques Advanced Graphics Features |
gptkbp:release_date |
2014-07-30
|
gptkbp:released_on |
July 2014
|
gptkbp:successor |
gptkb:Open_GL_ES_3.0
gptkb:Open_GL_ES_3.2 |
gptkbp:supports |
gptkb:Texture_View
Compute Shaders Shader Debugging Texture Compression Geometry Shaders Instanced Rendering Shader Compilation Shader Linking Shader Storage Buffer Objects Shader Validation Vertex Buffer Objects Framebuffer Objects Occlusion Queries Transform Feedback Debug Output Uniform Buffer Objects Multisample Anti-Aliasing Tessellation Shaders Vertex Array Objects Texture Arrays Multiple Render Targets Depth Texture Framebuffer Multisampling Sampler Objects Shader Atomic Operations Shader Image Load Store Shader Subroutines Primitive Restart Non-Power-Of-Two Textures Shader Binary Formats Compute Shader Work Groups Compute Shaders Dispatch Dynamic Uniforms Shader Animation Shader Clipping Shader Color Blending Shader Culling Shader Depth Testing Shader Lighting Shader Morphing Shader Post-Processing Shader Precision Qualifiers Shader Skinning Shader Stencil Testing Shader Texture Coordinate Generation Shader Texture Fetch Shader Texture Gather Shader Texture Sampling Shader Texturing Transform Feedback Varyings |
gptkbp:targets |
gptkb:mobile_devices
gptkb:Embedded_Systems |
gptkbp:used_in |
gptkb:mobile_devices
gptkb:Embedded_Systems |
gptkbp:uses |
Shader Language
|
gptkbp:bfsParent |
gptkb:NVIDIA_Tegra_X1
gptkb:Snapdragon_810 gptkb:Open_GL_ES_3.0 gptkb:Qualcomm_Snapdragon_810 |
gptkbp:bfsLayer |
5
|