Open GL ES 3.1

GPTKB entity

Statements (111)
Predicate Object
gptkbp:instance_of gptkb:Open_GL
gptkb:graphic_design
gptkbp:based_on gptkb:Open_GL_4.3
gptkbp:developed_by gptkb:Khronos_Group
gptkbp:enables High-Performance Graphics Rendering
https://www.w3.org/2000/01/rdf-schema#label Open GL ES 3.1
gptkbp:improves gptkb:Performance_Efficiency
Resource Management
Graphics Quality
gptkbp:includes New Buffer Objects
New Shader Features
New Texture Formats
Shader Language Enhancements
gptkbp:is_adopted_by gptkb:game_developers
Software Engineers
Graphics Programmers
App Developers
gptkbp:is_based_on gptkb:Open_GL_4.0
gptkbp:is_compatible_with gptkb:Open_GL_ES_3.0
gptkb:Open_GL_ES_3.2
gptkbp:is_documented_in Developer Guides
Technical Manuals
Online Tutorials
Khronos Group Specifications
gptkbp:is_optimized_for High-Performance Graphics
Low-Power Devices
gptkbp:is_part_of gptkb:Open_GL_API_Family
Mobile Graphics API
gptkbp:is_related_to gptkb:Open_GL
gptkb:Metal
gptkb:Vulkan
gptkb:Direct3_D
gptkbp:is_supported_by gptkb:Linux
gptkb:Android
gptkb:i_OS
gptkb:Windows
gptkbp:is_used_for 3 D Graphics Rendering
2 D Graphics Rendering
gptkbp:is_used_in gptkb:video_games
Mobile Applications
Augmented Reality Applications
Virtual Reality Applications
gptkbp:predecessor gptkb:Open_GL_ES_3.0
gptkb:Open_GL_ES_3.2
gptkbp:provides Enhanced Graphics Performance
Improved Rendering Techniques
Advanced Graphics Features
gptkbp:release_date 2014-07-30
gptkbp:released_on July 2014
gptkbp:successor gptkb:Open_GL_ES_3.0
gptkb:Open_GL_ES_3.2
gptkbp:supports gptkb:Texture_View
Compute Shaders
Shader Debugging
Texture Compression
Geometry Shaders
Instanced Rendering
Shader Compilation
Shader Linking
Shader Storage Buffer Objects
Shader Validation
Vertex Buffer Objects
Framebuffer Objects
Occlusion Queries
Transform Feedback
Debug Output
Uniform Buffer Objects
Multisample Anti-Aliasing
Tessellation Shaders
Vertex Array Objects
Texture Arrays
Multiple Render Targets
Depth Texture
Framebuffer Multisampling
Sampler Objects
Shader Atomic Operations
Shader Image Load Store
Shader Subroutines
Primitive Restart
Non-Power-Of-Two Textures
Shader Binary Formats
Compute Shader Work Groups
Compute Shaders Dispatch
Dynamic Uniforms
Shader Animation
Shader Clipping
Shader Color Blending
Shader Culling
Shader Depth Testing
Shader Lighting
Shader Morphing
Shader Post-Processing
Shader Precision Qualifiers
Shader Skinning
Shader Stencil Testing
Shader Texture Coordinate Generation
Shader Texture Fetch
Shader Texture Gather
Shader Texture Sampling
Shader Texturing
Transform Feedback Varyings
gptkbp:targets gptkb:mobile_devices
gptkb:Embedded_Systems
gptkbp:used_in gptkb:mobile_devices
gptkb:Embedded_Systems
gptkbp:uses Shader Language
gptkbp:bfsParent gptkb:NVIDIA_Tegra_X1
gptkb:Snapdragon_810
gptkb:Open_GL_ES_3.0
gptkb:Qualcomm_Snapdragon_810
gptkbp:bfsLayer 5