Statements (105)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:API
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Direct_X_12_API
gptkb:Direct3_D gptkb:Direct_X_12 gptkb:Direct_X gptkb:Direct_X_Raytracing gptkb:Web_GPU |
gptkbp:allows |
Explicit resource management
GPU resource binding |
gptkbp:developed_by |
gptkb:Microsoft
High-performance applications |
gptkbp:enables |
Multi-threading
Cross-platform development Multi-threading support Real-time graphics Advanced lighting techniques |
gptkbp:enhances |
GPU utilization
Graphics rendering |
gptkbp:features |
Improved debugging tools
Explicit resource management Descriptor heaps |
https://www.w3.org/2000/01/rdf-schema#label |
Direct3 D 12
|
gptkbp:improves |
gptkb:benchmark
Resource utilization Performance over Direct3 D 11 |
gptkbp:includes |
Pipeline state objects
Debug layer Resource binding model |
gptkbp:is_compatible_with |
gptkb:Windows_10_Mobile
gptkb:Xbox_One gptkb:Xbox_Series_X/_S gptkb:Windows_11 gptkb:server Various graphics cards Direct X 11 applications |
gptkbp:is_designed_for |
High-performance gaming
Real-time rendering Game consoles Real-time graphics rendering |
gptkbp:is_designed_to |
Maximize performance
Reduce CPU overhead |
gptkbp:is_optimized_for |
Modern hardware
High-end graphics cards |
gptkbp:is_part_of |
gptkb:Windows_SDK
gptkb:Microsoft_Windows gptkb:Direct_X_suite gptkb:video_game gptkb:Direct_X_12 gptkb:Direct_X Game development tools Microsoft Direct XSDK |
gptkbp:is_supported_by |
gptkb:DJ
gptkb:Intel gptkb:AMD gptkb:Windows_11 |
gptkbp:is_used_by |
Game developers
|
gptkbp:is_used_for |
gptkb:museum
3 D graphics |
gptkbp:is_used_in |
gptkb:Video_games
Film production Augmented reality applications Virtual reality applications PC gaming Real-time rendering Simulation software Graphics rendering High-end graphics applications |
gptkbp:is_utilized_in |
Augmented reality applications
Game engines Simulation software |
gptkbp:provides |
Improved memory management
Advanced rendering techniques Advanced graphics features Enhanced visual fidelity Low-level access to hardware Improved frame rates Direct X 12 features Direct3 D feature levels Shader model 6 |
gptkbp:released_in |
gptkb:2015
|
gptkbp:successor |
gptkb:Direct3_D_11
|
gptkbp:supports |
gptkb:musician
gptkb:operating_system gptkb:Direct_X_Raytracing gptkb:High_Dynamic_Range_(HDR) gptkb:Specification Game engines Game streaming Spatial audio Anisotropic filtering Multi-GPU configurations Dynamic resolution scaling HDR rendering Compute shaders Asynchronous compute Texture compression Screen space reflections High dynamic range (HDR) content Variable rate shading Tiled resources Shader model 6.0 |
gptkbp:used_in |
gptkb:Video_games
|
gptkbp:uses |
Command lists
|
gptkbp:written_in |
gptkb:C++
|