Direct3 D 12

GPTKB entity

Statements (105)
Predicate Object
gptkbp:instance_of gptkb:API
gptkbp:bfsLayer 4
gptkbp:bfsParent gptkb:Direct_X_12_API
gptkb:Direct3_D
gptkb:Direct_X_12
gptkb:Direct_X
gptkb:Direct_X_Raytracing
gptkb:Web_GPU
gptkbp:allows Explicit resource management
GPU resource binding
gptkbp:developed_by gptkb:Microsoft
High-performance applications
gptkbp:enables Multi-threading
Cross-platform development
Multi-threading support
Real-time graphics
Advanced lighting techniques
gptkbp:enhances GPU utilization
Graphics rendering
gptkbp:features Improved debugging tools
Explicit resource management
Descriptor heaps
https://www.w3.org/2000/01/rdf-schema#label Direct3 D 12
gptkbp:improves gptkb:benchmark
Resource utilization
Performance over Direct3 D 11
gptkbp:includes Pipeline state objects
Debug layer
Resource binding model
gptkbp:is_compatible_with gptkb:Windows_10_Mobile
gptkb:Xbox_One
gptkb:Xbox_Series_X/_S
gptkb:Windows_11
gptkb:server
Various graphics cards
Direct X 11 applications
gptkbp:is_designed_for High-performance gaming
Real-time rendering
Game consoles
Real-time graphics rendering
gptkbp:is_designed_to Maximize performance
Reduce CPU overhead
gptkbp:is_optimized_for Modern hardware
High-end graphics cards
gptkbp:is_part_of gptkb:Windows_SDK
gptkb:Microsoft_Windows
gptkb:Direct_X_suite
gptkb:video_game
gptkb:Direct_X_12
gptkb:Direct_X
Game development tools
Microsoft Direct XSDK
gptkbp:is_supported_by gptkb:DJ
gptkb:Intel
gptkb:AMD
gptkb:Windows_11
gptkbp:is_used_by Game developers
gptkbp:is_used_for gptkb:museum
3 D graphics
gptkbp:is_used_in gptkb:Video_games
Film production
Augmented reality applications
Virtual reality applications
PC gaming
Real-time rendering
Simulation software
Graphics rendering
High-end graphics applications
gptkbp:is_utilized_in Augmented reality applications
Game engines
Simulation software
gptkbp:provides Improved memory management
Advanced rendering techniques
Advanced graphics features
Enhanced visual fidelity
Low-level access to hardware
Improved frame rates
Direct X 12 features
Direct3 D feature levels
Shader model 6
gptkbp:released_in gptkb:2015
gptkbp:successor gptkb:Direct3_D_11
gptkbp:supports gptkb:musician
gptkb:operating_system
gptkb:Direct_X_Raytracing
gptkb:High_Dynamic_Range_(HDR)
gptkb:Specification
Game engines
Game streaming
Spatial audio
Anisotropic filtering
Multi-GPU configurations
Dynamic resolution scaling
HDR rendering
Compute shaders
Asynchronous compute
Texture compression
Screen space reflections
High dynamic range (HDR) content
Variable rate shading
Tiled resources
Shader model 6.0
gptkbp:used_in gptkb:Video_games
gptkbp:uses Command lists
gptkbp:written_in gptkb:C++