gptkbp:instance_of
|
gptkb:game_developers
gptkb:Person
gptkb:program
|
gptkbp:alma_mater
|
gptkb:University_of_Missouri–_Kansas_City
|
gptkbp:associated_with
|
gptkb:Oculus_VR
|
gptkbp:award
|
gptkb:BAFTA_Fellowship
|
gptkbp:awards
|
gptkb:BAFTA_Fellowship
gptkb:award
|
gptkbp:birth_date
|
1970-08-20
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gptkbp:birth_place
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gptkb:Shreveport,_Louisiana,_USA
|
gptkbp:child
|
Carmack's child
|
gptkbp:children
|
gptkb:1
|
gptkbp:contributed_to
|
gptkb:Doom_(2016)
gptkb:Doom_3
gptkb:Doom_3:_BFG_Edition
gptkb:Doom_3:_Resurrection_of_Evil
gptkb:Doom_64
gptkb:Doom_Eternal
gptkb:Heretic
gptkb:Quake_II
gptkb:Quake_III_Arena
gptkb:Quake_Live
gptkb:Wolfenstein_3_D
gptkb:Commander_Keen
gptkb:Rage
gptkb:Hexen
gptkb:Doom_II:_Hell_on_Earth
|
gptkbp:contribution
|
gptkb:virtual_reality
gptkb:open-source_software
gptkb:Doom_engine
gptkb:Quake_engine
gptkb:Id_Tech_engines
software optimization
game engines
Open GL development
|
gptkbp:field
|
gptkb:virtual_reality
Computer programming
computer programming
Video game design
|
gptkbp:founded
|
gptkb:Carmack_Industries
gptkb:Armada_Games
|
gptkbp:founder
|
gptkb:Id_Software
gptkb:id_Software
|
https://www.w3.org/2000/01/rdf-schema#label
|
John D. Carmack
|
gptkbp:influenced
|
gptkb:print
game development
First-person shooter genre
first-person shooter genre
|
gptkbp:influenced_by
|
gptkb:Bill_Gates
gptkb:Steve_Jobs
gptkb:John_Romero
|
gptkbp:involved_in
|
gptkb:Graphics_Processing_Unit
gptkb:AI_technology
hardware development
software engineering
technology development
game testing
game marketing
game production
game publishing
game distribution
game monetization
virtual reality development
game prototyping
game industry
|
gptkbp:involvement
|
Open-source projects
Software engineering education
Artificial intelligence research
Technology conferences
Virtual reality research
Space exploration technology
Game marketing strategies
Game community engagement
Game industry advocacy
Game monetization strategies
Game localization efforts
Gaming hardware development
User interface design in games
Game storytelling techniques
Game audio technology
Game design mentorship
Game development communities
Game engine optimization
Game physics simulation
Networking technology in games
Rocketry projects
|
gptkbp:known_for
|
gptkb:C_programming_language
gptkb:Quake
gptkb:Doom
gptkb:print
Video game development
video game development
game design
Game engine development
graphics programming
virtual reality development
Open-source software advocacy
3 D graphics programming
Innovations in graphics rendering
|
gptkbp:nationality
|
gptkb:American
|
gptkbp:notable_work
|
gptkb:Quake
gptkb:Doom
|
gptkbp:occupation
|
gptkb:engineers
gptkb:program
Programmer
|
gptkbp:position
|
gptkb:CTO
|
gptkbp:production_company
|
gptkb:Oculus_VR
gptkb:Armada
|
gptkbp:residence
|
gptkb:Dallas,_Texas,_USA
|
gptkbp:spouse
|
gptkb:Cathy_Carmack
gptkb:Katherine
Catherine Carmack
|
gptkbp:website
|
https://www.carmack.org
http://www.johncarmack.com
|
gptkbp:works_at
|
gptkb:Oculus_VR
gptkb:id_Software
|
gptkbp:years_active
|
1980s–present
|
gptkbp:bfsParent
|
gptkb:John_Engelbart
|
gptkbp:bfsLayer
|
3
|