Oculus VR

GPTKB entity

Statements (195)
Predicate Object
gptkbp:instance_of gptkb:Augmented_Reality
gptkb:Company
gptkbp:acquired_by gptkb:Facebook
gptkbp:acquisition $2 billion
enhanced user experience
integration with social media platforms
collaboration with educational institutions
enhanced marketing strategies
community engagement through events
partnerships with game developers
partnerships with hardware manufacturers
enhanced customer support services
enhanced multiplayer experiences
advancements in VR hardware technology
development of Oculus for Business
development of VR fitness applications
development of VR safety guidelines
development of VR storytelling techniques
development of VR training programs
development of augmented reality technologies
development of social VR experiences
enhanced hardware capabilities
expanded VR market
expansion into enterprise solutions
expansion of VR user base
focus on VR accessibility features
focus on VR social interactions
focus on immersive experiences
focus on standalone VR headsets
growth of VR gaming community
increased accessibility of VR technology
increased focus on user privacy and data security
increased investment in VR technology
integration with Facebook services
introduction of Oculus Quest 2
investment in VR content creation
launch of Oculus Link
support for VR art and creativity tools
support for VR in healthcare
support for VR research and development.
support for VR streaming services
support for cross-platform VR experiences
gptkbp:acquisition_year gptkb:2014
March 2014
March 25, 2014
gptkbp:awards gptkb:award
gptkb:Tech_Crunch_Crunchies
gptkb:dice
Best of CES
Best Gaming Hardware (2019)
Best Innovation (2016)
Best VR Headset (2016)
Best Innovation (2014)
Best VR Experience (2020)
Best Gaming Hardware (2016)
Best Tech (2016)
Best Tech (2015)
gptkbp:community Oculus Developer Community
Oculus Forums
Oculus Reddit
Oculus User Community
Oculus Creators Community
Oculus Quest Community
Oculus Rift Community
Oculus Support Community
Oculus VR Chat Community
gptkbp:competitors gptkb:HTC_Vive
gptkb:Microsoft_Holo_Lens
gptkb:Windows_Mixed_Reality
gptkb:Sony_Play_Station_VR
gptkb:Valve_Index
gptkb:Pimax
gptkbp:development gptkb:Oculus_Link
gptkb:Oculus_Go
gptkb:Oculus_Store
gptkb:Oculus_Rift_S
gptkb:Oculus_Home
gptkb:Oculus_Quest_2
gptkb:Oculus_SDK
gptkbp:develops gptkb:Oculus_Rift
gptkbp:employees 1000+
gptkbp:events gptkb:Oculus_Connect
gptkb:Eberron
gptkb:CES
gptkb:video_game_franchise
gptkb:Game_Developers_Conference_2014
E3 2014
gptkbp:focus gptkb:virtual_reality
gptkb:education
gptkb:enterprise_solutions
gptkb:entertainment
gptkb:social_interaction
gaming
Virtual Reality Experiences
Virtual Reality Gaming
Social VR
VR Development Tools
gptkbp:founded gptkb:2012
gptkbp:founded_by gptkb:Nate_Mitchell
gptkb:Michael_Antonov
gptkb:Palmer_Luckey
gptkb:Brendan_Iribe
gptkbp:founded_in gptkb:2012
gptkbp:founder gptkb:Jack_Mc_Cauley
gptkb:Nate_Mitchell
gptkb:Michael_Antonov
gptkb:Andrew_Reisse
gptkb:Palmer_Luckey
gptkb:Brendan_Iribe
gptkbp:funding $2.5 million
Kickstarter campaign
gptkbp:headquarters gptkb:Menlo_Park,_California
https://www.w3.org/2000/01/rdf-schema#label Oculus VR
gptkbp:impact Advancement of VR technology
Development of VR social experiences
Growth of VR industry
Influence on VR content creation
Popularization of VR gaming
gptkbp:industry gptkb:video_games
gptkb:virtual_reality
gptkb:technology
gptkbp:key_people gptkb:Mark_Zuckerberg
gptkb:Palmer_Luckey
gptkb:Jason_Rubin
gptkb:Andrew_Bosworth
gptkb:John_D._Carmack
gptkb:Brendan_Iribe
Rift team
gptkbp:launch_date gptkb:2012
March 2016
October 13, 2020
May 21, 2019
March 28, 2016
gptkbp:market_share 30% (2020)
gptkbp:notable_event gptkb:Oculus_Connect
gptkb:Facebook_Connect
gptkb:Oculus_Connect_conference
Facebook acquisition
Launch of Oculus Quest 2
Oculus Rift development
gptkbp:notable_investments gptkb:Mark_Zuckerberg
gptkb:Andreessen_Horowitz
gptkbp:notable_products gptkb:Oculus_Rift_DK1
gptkb:Oculus_Quest_2
gptkb:Oculus_Rift_DK2
gptkbp:notable_technology gptkb:Oculus_Link
gptkb:Oculus_Touch
gptkb:Oculus_Insight
motion tracking
VR headset
hand tracking
Oculus Passthrough
social VR
gptkbp:number_of_employees 1000+
gptkbp:operating_system gptkb:Oculus_OS
gptkbp:parent_company gptkb:Meta_Platforms,_Inc.
gptkb:Meta_Platforms
gptkbp:part_of gptkb:Meta_Platforms,_Inc.
gptkb:Meta's_Reality_Labs
gptkbp:partnership gptkb:Unity_Technologies
gptkb:Samsung
gptkb:Epic_Games
gptkb:Microsoft
gptkb:NVIDIA
gptkbp:partnerships gptkb:Ubisoft
gptkb:Unity_Technologies
gptkb:developers
gptkb:game_developers
gptkb:Epic_Games
gptkb:Microsoft
gptkb:Respawn_Entertainment
gptkb:Lone_Echo
gptkb:Facebook_Gaming
gptkb:Beat_Games
Hardware Manufacturers
gptkbp:product gptkb:Oculus_Rift_DK1
gptkb:Oculus_Quest
gptkb:Oculus_Rift
gptkb:Oculus_Rift_DK2
gptkbp:products gptkb:Oculus_Go
gptkb:Oculus_Quest
gptkb:Oculus_Rift
gptkbp:revenue $1 billion (2020)
gptkbp:technology gptkb:headphones
motion tracking
Motion Tracking
room-scale VR
Hand Tracking
hand tracking
3 D Audio
3 D audio
gptkbp:user_base 5 million (2020)
gptkbp:website www.oculus.com
gptkbp:bfsParent gptkb:Marc_Andreessen
gptkbp:bfsLayer 3