Statements (195)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Augmented_Reality
gptkb:Company |
gptkbp:acquired_by |
gptkb:Facebook
|
gptkbp:acquisition |
$2 billion
enhanced user experience integration with social media platforms collaboration with educational institutions enhanced marketing strategies community engagement through events partnerships with game developers partnerships with hardware manufacturers enhanced customer support services enhanced multiplayer experiences advancements in VR hardware technology development of Oculus for Business development of VR fitness applications development of VR safety guidelines development of VR storytelling techniques development of VR training programs development of augmented reality technologies development of social VR experiences enhanced hardware capabilities expanded VR market expansion into enterprise solutions expansion of VR user base focus on VR accessibility features focus on VR social interactions focus on immersive experiences focus on standalone VR headsets growth of VR gaming community increased accessibility of VR technology increased focus on user privacy and data security increased investment in VR technology integration with Facebook services introduction of Oculus Quest 2 investment in VR content creation launch of Oculus Link support for VR art and creativity tools support for VR in healthcare support for VR research and development. support for VR streaming services support for cross-platform VR experiences |
gptkbp:acquisition_year |
gptkb:2014
March 2014 March 25, 2014 |
gptkbp:awards |
gptkb:award
gptkb:Tech_Crunch_Crunchies gptkb:dice Best of CES Best Gaming Hardware (2019) Best Innovation (2016) Best VR Headset (2016) Best Innovation (2014) Best VR Experience (2020) Best Gaming Hardware (2016) Best Tech (2016) Best Tech (2015) |
gptkbp:community |
Oculus Developer Community
Oculus Forums Oculus Reddit Oculus User Community Oculus Creators Community Oculus Quest Community Oculus Rift Community Oculus Support Community Oculus VR Chat Community |
gptkbp:competitors |
gptkb:HTC_Vive
gptkb:Microsoft_Holo_Lens gptkb:Windows_Mixed_Reality gptkb:Sony_Play_Station_VR gptkb:Valve_Index gptkb:Pimax |
gptkbp:development |
gptkb:Oculus_Link
gptkb:Oculus_Go gptkb:Oculus_Store gptkb:Oculus_Rift_S gptkb:Oculus_Home gptkb:Oculus_Quest_2 gptkb:Oculus_SDK |
gptkbp:develops |
gptkb:Oculus_Rift
|
gptkbp:employees |
1000+
|
gptkbp:events |
gptkb:Oculus_Connect
gptkb:Eberron gptkb:CES gptkb:video_game_franchise gptkb:Game_Developers_Conference_2014 E3 2014 |
gptkbp:focus |
gptkb:virtual_reality
gptkb:education gptkb:enterprise_solutions gptkb:entertainment gptkb:social_interaction gaming Virtual Reality Experiences Virtual Reality Gaming Social VR VR Development Tools |
gptkbp:founded |
gptkb:2012
|
gptkbp:founded_by |
gptkb:Nate_Mitchell
gptkb:Michael_Antonov gptkb:Palmer_Luckey gptkb:Brendan_Iribe |
gptkbp:founded_in |
gptkb:2012
|
gptkbp:founder |
gptkb:Jack_Mc_Cauley
gptkb:Nate_Mitchell gptkb:Michael_Antonov gptkb:Andrew_Reisse gptkb:Palmer_Luckey gptkb:Brendan_Iribe |
gptkbp:funding |
$2.5 million
Kickstarter campaign |
gptkbp:headquarters |
gptkb:Menlo_Park,_California
|
https://www.w3.org/2000/01/rdf-schema#label |
Oculus VR
|
gptkbp:impact |
Advancement of VR technology
Development of VR social experiences Growth of VR industry Influence on VR content creation Popularization of VR gaming |
gptkbp:industry |
gptkb:video_games
gptkb:virtual_reality gptkb:technology |
gptkbp:key_people |
gptkb:Mark_Zuckerberg
gptkb:Palmer_Luckey gptkb:Jason_Rubin gptkb:Andrew_Bosworth gptkb:John_D._Carmack gptkb:Brendan_Iribe Rift team |
gptkbp:launch_date |
gptkb:2012
March 2016 October 13, 2020 May 21, 2019 March 28, 2016 |
gptkbp:market_share |
30% (2020)
|
gptkbp:notable_event |
gptkb:Oculus_Connect
gptkb:Facebook_Connect gptkb:Oculus_Connect_conference Facebook acquisition Launch of Oculus Quest 2 Oculus Rift development |
gptkbp:notable_investments |
gptkb:Mark_Zuckerberg
gptkb:Andreessen_Horowitz |
gptkbp:notable_products |
gptkb:Oculus_Rift_DK1
gptkb:Oculus_Quest_2 gptkb:Oculus_Rift_DK2 |
gptkbp:notable_technology |
gptkb:Oculus_Link
gptkb:Oculus_Touch gptkb:Oculus_Insight motion tracking VR headset hand tracking Oculus Passthrough social VR |
gptkbp:number_of_employees |
1000+
|
gptkbp:operating_system |
gptkb:Oculus_OS
|
gptkbp:parent_company |
gptkb:Meta_Platforms,_Inc.
gptkb:Meta_Platforms |
gptkbp:part_of |
gptkb:Meta_Platforms,_Inc.
gptkb:Meta's_Reality_Labs |
gptkbp:partnership |
gptkb:Unity_Technologies
gptkb:Samsung gptkb:Epic_Games gptkb:Microsoft gptkb:NVIDIA |
gptkbp:partnerships |
gptkb:Ubisoft
gptkb:Unity_Technologies gptkb:developers gptkb:game_developers gptkb:Epic_Games gptkb:Microsoft gptkb:Respawn_Entertainment gptkb:Lone_Echo gptkb:Facebook_Gaming gptkb:Beat_Games Hardware Manufacturers |
gptkbp:product |
gptkb:Oculus_Rift_DK1
gptkb:Oculus_Quest gptkb:Oculus_Rift gptkb:Oculus_Rift_DK2 |
gptkbp:products |
gptkb:Oculus_Go
gptkb:Oculus_Quest gptkb:Oculus_Rift |
gptkbp:revenue |
$1 billion (2020)
|
gptkbp:technology |
gptkb:headphones
motion tracking Motion Tracking room-scale VR Hand Tracking hand tracking 3 D Audio 3 D audio |
gptkbp:user_base |
5 million (2020)
|
gptkbp:website |
www.oculus.com
|
gptkbp:bfsParent |
gptkb:Marc_Andreessen
|
gptkbp:bfsLayer |
3
|