gptkbp:instance_of
|
gptkb:engine
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gptkbp:developed_by
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gptkb:id_Software
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gptkbp:engine_type
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gptkb:software
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gptkbp:features
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multi-threading support
real-time lighting
high-resolution textures
physics simulation
shadow mapping
dynamic shadows
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gptkbp:first_released
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gptkb:2005
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gptkbp:graphics
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gptkb:Open_GL_2.0
Direct X 9.0c
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https://www.w3.org/2000/01/rdf-schema#label
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Ego Engine 2.0
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gptkbp:language
|
gptkb:C++
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gptkbp:license
|
proprietary
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gptkbp:notable_games
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gptkb:Quake_4
gptkb:Doom_(2016)
gptkb:Doom_3
gptkb:Doom_Eternal
gptkb:Rage
gptkb:Prey
gptkb:Wolfenstein:_Enemy_Territory
gptkb:Enemy_Territory:_Quake_Wars
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gptkbp:platform
|
gptkb:Play_Station_3
gptkb:Xbox
gptkb:operating_system
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gptkbp:produced_by
|
discontinued
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gptkbp:release_date
|
October 2011
August 3, 2004
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gptkbp:sound
|
gptkb:Open_AL
gptkb:FMOD
|
gptkbp:style_of_play
|
gptkb:legal_case
action-adventure
single-player
survival horror
multiplayer
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gptkbp:successor
|
gptkb:id_Tech_5
Ego Engine 3.0
|
gptkbp:supports
|
gptkb:Direct_X
gptkb:chess_match
|
gptkbp:used_in
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gptkb:Quake_4
gptkb:Doom_3
gptkb:Prey
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gptkbp:bfsParent
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gptkb:SSX:_Deadly_Descents
gptkb:Need_for_Speed:_World
gptkb:SSX_2012
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gptkbp:bfsLayer
|
5
|