Atari deep Q-network
E39543
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
All labels observed (10)
How this entity was disambiguated
This entity first appeared as the object of triple T307335 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Atari deep Q-network Context triple: [DeepMind, knownFor, Atari deep Q-network]
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A.
OpenAI Baselines
OpenAI Baselines is a collection of high-quality reference implementations of reinforcement learning algorithms released by OpenAI for research and benchmarking.
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B.
DeepMind
DeepMind is a leading artificial intelligence research company renowned for breakthroughs such as AlphaGo and deep reinforcement learning, operating as a subsidiary of Google.
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C.
“Learning representations by back-propagating errors”
“Learning representations by back-propagating errors” is a landmark 1986 research paper that popularized the backpropagation algorithm for training multi-layer neural networks, helping to launch the modern field of deep learning.
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D.
DRL
DRL is the U.S. State Department bureau responsible for promoting democracy, protecting human rights, and advancing labor rights worldwide.
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E.
“A fast learning algorithm for deep belief nets”
“A fast learning algorithm for deep belief nets” is a seminal 2006 paper by Geoffrey Hinton that introduced an efficient unsupervised pretraining method for deep neural networks using stacked restricted Boltzmann machines.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Atari deep Q-network Target entity description: The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
-
A.
OpenAI Baselines
OpenAI Baselines is a collection of high-quality reference implementations of reinforcement learning algorithms released by OpenAI for research and benchmarking.
-
B.
DeepMind
DeepMind is a leading artificial intelligence research company renowned for breakthroughs such as AlphaGo and deep reinforcement learning, operating as a subsidiary of Google.
-
C.
“Learning representations by back-propagating errors”
“Learning representations by back-propagating errors” is a landmark 1986 research paper that popularized the backpropagation algorithm for training multi-layer neural networks, helping to launch the modern field of deep learning.
-
D.
DRL
DRL is the U.S. State Department bureau responsible for promoting democracy, protecting human rights, and advancing labor rights worldwide.
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E.
“A fast learning algorithm for deep belief nets”
“A fast learning algorithm for deep belief nets” is a seminal 2006 paper by Geoffrey Hinton that introduced an efficient unsupervised pretraining method for deep neural networks using stacked restricted Boltzmann machines.
- F. None of above. chosen
Statements (50)
| Predicate | Object |
|---|---|
| instanceOf |
deep Q-network
ⓘ
deep reinforcement learning algorithm ⓘ model-free reinforcement learning method ⓘ off-policy reinforcement learning method ⓘ value-based reinforcement learning method ⓘ |
| achievedPerformanceLevel | human-level control on many Atari 2600 games ⓘ |
| actionSpace | discrete actions ⓘ |
| basedOnAlgorithm | Q-learning ⓘ |
| coAuthor |
Alex Graves
ⓘ
Daan Wierstra ⓘ David Silver ⓘ Ioannis Antonoglou ⓘ Koray Kavukcuoglu ⓘ Martin Riedmiller ⓘ |
| developedBy | DeepMind ⓘ |
| doesNotUse |
game-specific prior knowledge
ⓘ
hand-crafted features ⓘ |
| domain | Atari 2600 video games ⓘ |
| environmentFramework | Arcade Learning Environment ⓘ |
| evaluationMetric | average score over episodes ⓘ |
| evaluationSetting |
same network architecture across games
ⓘ
single set of hyperparameters across games ⓘ |
| firstAuthor | Volodymyr Mnih ⓘ |
| inputFrameSize | 84x84 grayscale images ⓘ |
| inputFrameStack | 4 consecutive frames ⓘ |
| inputSource | Atari 2600 games ⓘ |
| inputType | raw pixel images ⓘ |
| inspiredAlgorithm |
Double DQN
ⓘ
Dueling DQN ⓘ Prioritized Experience Replay DQN ⓘ
surface form:
Prioritized Experience Replay
Rainbow DQN ⓘ |
| introducedInPaper |
Atari deep Q-network
self-linksurface differs
ⓘ
surface form:
Playing Atari with Deep Reinforcement Learning
|
| introducedInYear | 2013 ⓘ |
| journalPublicationYear | 2015 ⓘ |
| learningParadigm | trial-and-error learning ⓘ |
| notableContribution |
demonstrated deep learning can learn control policies directly from high-dimensional sensory input
ⓘ
introduced target networks for stabilizing deep Q-learning ⓘ popularized experience replay in deep reinforcement learning ⓘ |
| observationType | screen images only ⓘ |
| outputType |
Q-values for discrete actions
ⓘ
action-value function ⓘ |
| publishedInJournal | Nature ⓘ |
| rewardSignal | game score changes ⓘ |
| trainingSignal | game score reward ⓘ |
| usesExplorationStrategy | epsilon-greedy policy ⓘ |
| usesFunctionApproximator | convolutional neural network ⓘ |
| usesLossFunction | temporal-difference error ⓘ |
| usesOptimizationMethod | stochastic gradient descent ⓘ |
| usesStabilizationTechnique |
experience replay
ⓘ
target network ⓘ |
How these facts were elicited
The pipeline generated the facts above by prompting gpt-5.1 with this entity's name + description and the instruction below.
You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Atari deep Q-network Description of subject: The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
Referenced by (23)
Full triples — surface form annotated when it differs from this entity's canonical label.