Dueling DQN
E98474
Dueling DQN is a deep reinforcement learning algorithm that separates state-value and advantage estimations within its neural network architecture to improve learning efficiency and stability over standard DQN.
All labels observed (4)
| Label | Occurrences |
|---|---|
| Dueling DQN canonical | 4 |
| Dueling Deep Q-Network | 1 |
| Dueling Double DQN | 1 |
| Dueling Network Architectures for Deep Reinforcement Learning | 1 |
How this entity was disambiguated
This entity first appeared as the object of triple T824084 — resolving that mention is where its identity was fixed. The disambiguator weighed these candidate entities and picked the highlighted one (or “None”, minting a new entity). This is how homonymy is resolved: the same surface form can point to different entities.
Target entity: Dueling DQN Context triple: [OpenAI Baselines, implementsAlgorithm, Dueling DQN]
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A.
Atari deep Q-network
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
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B.
MuZero
MuZero is a DeepMind reinforcement learning algorithm that learns to plan and master complex games like Go, chess, and Atari without being given the rules in advance.
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C.
DRL
DRL is the U.S. State Department bureau responsible for promoting democracy, protecting human rights, and advancing labor rights worldwide.
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D.
Arcade Learning Environment
Arcade Learning Environment is a widely used research platform that provides a suite of Atari 2600 games for developing and evaluating reinforcement learning algorithms.
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E.
OpenAI Baselines
OpenAI Baselines is a collection of high-quality reference implementations of reinforcement learning algorithms released by OpenAI for research and benchmarking.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Target entity: Dueling DQN Target entity description: Dueling DQN is a deep reinforcement learning algorithm that separates state-value and advantage estimations within its neural network architecture to improve learning efficiency and stability over standard DQN.
-
A.
Atari deep Q-network
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
-
B.
MuZero
MuZero is a DeepMind reinforcement learning algorithm that learns to plan and master complex games like Go, chess, and Atari without being given the rules in advance.
-
C.
DRL
DRL is the U.S. State Department bureau responsible for promoting democracy, protecting human rights, and advancing labor rights worldwide.
-
D.
Arcade Learning Environment
Arcade Learning Environment is a widely used research platform that provides a suite of Atari 2600 games for developing and evaluating reinforcement learning algorithms.
-
E.
OpenAI Baselines
OpenAI Baselines is a collection of high-quality reference implementations of reinforcement learning algorithms released by OpenAI for research and benchmarking.
- F. None of above. chosen
Statements (44)
| Predicate | Object |
|---|---|
| instanceOf |
Deep Q-Network variant
ⓘ
deep reinforcement learning algorithm ⓘ value-based reinforcement learning method ⓘ |
| actionSpaceType | discrete ⓘ |
| aimsToImprove |
learning efficiency
ⓘ
training stability ⓘ |
| basedOn | Q-learning ⓘ |
| citationVenue |
ICML
ⓘ
surface form:
Proceedings of the 33rd International Conference on Machine Learning
|
| combinesStreamsToEstimate | Q-values ⓘ |
| commonlyEvaluatedOn |
Atari 2600
ⓘ
surface form:
Atari 2600 games
|
| controlType | off-policy ⓘ |
| domain | artificial intelligence ⓘ |
| especiallyHelpsWhen |
many actions have similar value
ⓘ
only a few actions affect the value of the state ⓘ |
| extends |
Atari deep Q-network
ⓘ
surface form:
Deep Q-Network
|
| field | reinforcement learning ⓘ |
| hasComponent |
advantage stream
ⓘ
value stream ⓘ |
| hasFullName |
Dueling DQN
self-linksurface differs
ⓘ
surface form:
Dueling Deep Q-Network
|
| hasKeyIdea | decouple representation of state value from representation of advantages for each action ⓘ |
| implementedIn | DeepMind Atari agent ⓘ |
| improvesOver |
Atari deep Q-network
ⓘ
surface form:
standard DQN
|
| influenced | Rainbow DQN ⓘ |
| introducedBy |
Hado van Hasselt
ⓘ
Marc Lanctot ⓘ Matteo Hessel ⓘ Nando de Freitas ⓘ Tom Schaul ⓘ Ziyu Wang ⓘ |
| introducedInPaper |
Dueling DQN
self-linksurface differs
ⓘ
surface form:
Dueling Network Architectures for Deep Reinforcement Learning
|
| learningParadigm | model-free ⓘ |
| normalizesAdvantageStream | by subtracting mean advantage ⓘ |
| oftenCombinedWith |
Double DQN
ⓘ
Prioritized Experience Replay DQN ⓘ
surface form:
Prioritized Experience Replay
|
| publishedAtConference |
ICML
ⓘ
surface form:
ICML 2016
|
| separatesEstimationOf |
advantage function
ⓘ
state-value function ⓘ |
| sharesFeatureExtractor | between value and advantage streams ⓘ |
| usesFunctionApproximator | deep neural network ⓘ |
| usesLossFunction | temporal-difference loss ⓘ |
| usesOptimizationMethod |
Adam optimizer
ⓘ
stochastic gradient descent ⓘ |
| usesTargetNetwork | yes ⓘ |
| yearIntroduced | 2016 ⓘ |
How these facts were elicited
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You are a knowledge base construction expert. Given a subject entity and a description of it, return factual statements that you know for the subject as a JSON list of dictionaries(triples), where keys must be "subject", "predicate" and "object". The number of facts may be very high, between 25 to 50 or more, for very popular subjects. For less popular subjects, the number of facts can be very low, like 5 or 10. # Requirements - If you don't know the subject at all, return an empty list. - If the subject is not a named entity, return an empty list. - Include at least one triple where predicate is "instanceOf". - Do not get too wordy. - Separate several objects into multiple triples with one object.
Subject: Dueling DQN Description of subject: Dueling DQN is a deep reinforcement learning algorithm that separates state-value and advantage estimations within its neural network architecture to improve learning efficiency and stability over standard DQN.
Referenced by (7)
Full triples — surface form annotated when it differs from this entity's canonical label.