Triple
T8482829
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Volodymyr Mnih |
E200558
|
entity |
| Predicate | notableWork |
P4
|
FINISHED |
| Object | Playing Atari with deep reinforcement learning |
E39543
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Playing Atari with deep reinforcement learning | Statement: [Volodymyr Mnih, notableWork, Playing Atari with deep reinforcement learning]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Playing Atari with deep reinforcement learning Context triple: [Volodymyr Mnih, notableWork, Playing Atari with deep reinforcement learning]
-
A.
Atari deep Q-network
chosen
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
-
B.
Deep Q-Learning
Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
-
C.
Arcade Learning Environment
Arcade Learning Environment is a widely used research platform that provides a suite of Atari 2600 games for developing and evaluating reinforcement learning algorithms.
-
D.
Dueling DQN
Dueling DQN is a deep reinforcement learning algorithm that separates state-value and advantage estimations within its neural network architecture to improve learning efficiency and stability over standard DQN.
-
E.
Asynchronous Methods for Deep Reinforcement Learning
"Asynchronous Methods for Deep Reinforcement Learning" is a 2016 DeepMind paper that introduced asynchronous parallel training techniques for deep reinforcement learning, most notably the A3C algorithm, enabling more stable and efficient learning without specialized hardware.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca831b17988190a1f3f3413d57b820 |
completed | March 30, 2026, 2:05 p.m. |
| NER | Named-entity recognition | batch_69cbe53845e881909eeb32863c7aa942 |
completed | March 31, 2026, 3:16 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69ce3a2b2e9081909f19712946c6ec20 |
completed | April 2, 2026, 9:43 a.m. |
Created at: March 30, 2026, 6:12 p.m.