Triple
T8577086
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Ioannis Antonoglou |
E203073
|
entity |
| Predicate | knownFor |
P22
|
FINISHED |
| Object | Atari deep Q-network |
E39543
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Atari deep Q-network | Statement: [Ioannis Antonoglou, knownFor, Atari deep Q-network]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Atari deep Q-network Context triple: [Ioannis Antonoglou, knownFor, Atari deep Q-network]
-
A.
Atari deep Q-network
chosen
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
-
B.
Deep Q-Learning
Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
-
C.
Dueling DQN
Dueling DQN is a deep reinforcement learning algorithm that separates state-value and advantage estimations within its neural network architecture to improve learning efficiency and stability over standard DQN.
-
D.
Arcade Learning Environment
Arcade Learning Environment is a widely used research platform that provides a suite of Atari 2600 games for developing and evaluating reinforcement learning algorithms.
-
E.
Prioritized Experience Replay DQN
Prioritized Experience Replay DQN is a variant of the Deep Q-Network algorithm that improves learning efficiency by sampling more informative experiences with higher priority from the replay buffer.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69ca8328ebe481909a8c038fa79959b4 |
completed | March 30, 2026, 2:05 p.m. |
| NER | Named-entity recognition | batch_69cbea97787481909ebbaa45f59cbdaa |
completed | March 31, 2026, 3:39 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69ce899dd7d48190b44338b92ad68bd0 |
completed | April 2, 2026, 3:22 p.m. |
Created at: March 30, 2026, 6:22 p.m.