Triple
T1793159
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Atari deep Q-network |
E39543
|
entity |
| Predicate | introducedInPaper |
P513
|
FINISHED |
| Object | Playing Atari with Deep Reinforcement Learning |
E39543
|
NE FINISHED |
How this triple was built (3 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Playing Atari with Deep Reinforcement Learning | Statement: [Atari deep Q-network, introducedInPaper, Playing Atari with Deep Reinforcement Learning]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Playing Atari with Deep Reinforcement Learning Context triple: [Atari deep Q-network, introducedInPaper, Playing Atari with Deep Reinforcement Learning]
-
A.
Atari deep Q-network
chosen
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
-
B.
Arcade Learning Environment
Arcade Learning Environment is a widely used research platform that provides a suite of Atari 2600 games for developing and evaluating reinforcement learning algorithms.
-
C.
Dueling DQN
Dueling DQN is a deep reinforcement learning algorithm that separates state-value and advantage estimations within its neural network architecture to improve learning efficiency and stability over standard DQN.
-
D.
Prioritized Experience Replay DQN
Prioritized Experience Replay DQN is a variant of the Deep Q-Network algorithm that improves learning efficiency by sampling more informative experiences with higher priority from the replay buffer.
-
E.
Generalized Advantage Estimation
Generalized Advantage Estimation is a reinforcement learning technique that reduces variance and improves sample efficiency in policy gradient methods by cleverly estimating the advantage function over multiple time scales.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: introducedInPaper Context triple: [Atari deep Q-network, introducedInPaper, Playing Atari with Deep Reinforcement Learning]
-
A.
introduced
chosen
Indicates that one entity caused another entity to become known, presented, or brought into use for the first time to a person, group, or context.
-
B.
proposedInYear
Indicates that something, such as a plan, idea, or piece of legislation, was formally put forward or suggested in a specific calendar year.
-
C.
introducedInYear
Indicates the year in which something was first introduced, launched, or made available.
-
D.
introducedFor
Indicates that one entity was presented or brought to the attention of another entity for a specific purpose or role.
-
E.
initialPublication
Indicates the relationship in which a work is first formally published or made publicly available.
- F. None of above.
Provenance (4 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69a88631854081909723959921e45c2b |
completed | March 4, 2026, 7:21 p.m. |
| NER | Named-entity recognition | batch_69ab61b6ea188190aab9fb839bf1e367 |
completed | March 6, 2026, 11:22 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69adb5d26afc81909675064289d3a5b8 |
completed | March 8, 2026, 5:45 p.m. |
| PD | Predicate disambiguation | batch_69aa61d2f7a8819090301f92d3e358c7 |
completed | March 6, 2026, 5:10 a.m. |
Created at: March 4, 2026, 7:32 p.m.