gptkbp:instance_of
|
gptkb:color
|
gptkbp:allows
|
Dynamic lighting
|
gptkbp:controls
|
Multiple render targets
|
gptkbp:developed_by
|
gptkb:Microsoft
|
gptkbp:enables
|
Texture blending
|
gptkbp:enhances
|
Image quality
|
https://www.w3.org/2000/01/rdf-schema#label
|
Pixel Shader 2.0
|
gptkbp:improves
|
Visual realism
|
gptkbp:is_compatible_with
|
GPU architectures
|
gptkbp:is_designed_for
|
Real-time graphics
|
gptkbp:is_implemented_in
|
gptkb:Windows_XP
|
gptkbp:is_part_of
|
gptkb:graphic_novel
Shader Model 2.0
|
gptkbp:is_supported_by
|
gptkb:ATI_Radeon_9500_Series
gptkb:NVIDIA_Ge_Force_6_Series
|
gptkbp:is_used_for
|
gptkb:Specification
|
gptkbp:is_used_in
|
gptkb:video_game
3 D Rendering
|
gptkbp:is_utilized_in
|
Game Engines
|
gptkbp:predecessor
|
gptkb:Pixel_Shader_3.0
|
gptkbp:provides
|
Improved graphics effects
|
gptkbp:released_in
|
gptkb:2004
|
gptkbp:successor
|
gptkb:Pixel_Shader_1.4
|
gptkbp:supports
|
gptkb:Direct_X_9.0
|
gptkbp:uses
|
HLSL (High-Level Shading Language)
|
gptkbp:bfsParent
|
gptkb:Direct_X_9
gptkb:Direct_X_9_API
|
gptkbp:bfsLayer
|
5
|