Statements (60)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:API
|
gptkbp:bfsLayer |
4
|
gptkbp:bfsParent |
gptkb:Ge_Force_700
gptkb:Direct_X_12 gptkb:Direct_X gptkb:Windows_8.1 gptkb:ARM_Bonaire |
gptkbp:developed_by |
gptkb:Microsoft
|
gptkbp:enables |
Advanced rendering techniques
|
gptkbp:enhances |
gptkb:museum
|
gptkbp:features |
gptkb:Direct3_D_11.2
Shader Model 5.0 Tessellation Multithreading |
https://www.w3.org/2000/01/rdf-schema#label |
Direct X 11.2
|
gptkbp:improves |
Graphics performance
Game development tools |
gptkbp:includes |
gptkb:Direct_Compute
gptkb:Direct_Write gptkb:Direct2_D |
gptkbp:introduced |
gptkb:Windows_8.1
|
gptkbp:is_compatible_with |
Graphics cards supporting Direct X 11
|
gptkbp:is_designed_for |
High-performance applications
|
gptkbp:is_known_for |
Cross-platform compatibility
Lower latency Better resource management Support for augmented reality Support for virtual reality Improved graphics quality Support for high-definition graphics |
gptkbp:is_part_of |
gptkb:Windows_SDK
gptkb:Direct_X_suite gptkb:Microsoft_Windows_operating_system |
gptkbp:is_supported_by |
Game engines
Development tools |
gptkbp:is_used_for |
Multimedia applications
Game graphics 3 D graphics rendering |
gptkbp:is_used_in |
gptkb:Video_games
PC gaming Console gaming |
gptkbp:provides |
API for game development
|
gptkbp:release_date |
October 2013
|
gptkbp:requires |
Compatible hardware
|
gptkbp:succeeded_by |
gptkb:Direct_X_12
|
gptkbp:successor |
gptkb:Direct_X_12
|
gptkbp:supports |
gptkb:operating_system
gptkb:Windows_8.1 Multiple render targets Compute shaders Instancing Occlusion queries Shader resource views Hardware tessellation Depth-stencil formats Dynamic resource updates Feature Level 11_0 Feature Level 11_1 Resource binding Unordered access views |