Statements (67)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:technology
|
gptkbp:aims_to_improve |
CPU overhead
|
gptkbp:can_be_used_in |
PCs and consoles
|
gptkbp:designed_for |
PC gaming
|
gptkbp:developed_by |
gptkb:Microsoft
|
gptkbp:enables |
faster asset streaming
|
gptkbp:enhances |
game performance
open-world games |
gptkbp:feature |
gptkb:Windows_11
enhances graphics performance improves texture loading |
https://www.w3.org/2000/01/rdf-schema#label |
Direct Storage
|
gptkbp:improves |
load times
game loading efficiency |
gptkbp:introduced_in |
gptkb:2020
|
gptkbp:is_a_solution_for |
data bottlenecks
|
gptkbp:is_adopted_by |
gptkb:game_developers
|
gptkbp:is_aimed_at |
enhancing user experience
|
gptkbp:is_based_on |
Direct X technology
|
gptkbp:is_compatible_with |
gptkb:Direct_X_12_Ultimate
game engines high-speed storage devices |
gptkbp:is_designed_to |
maximize SSD performance
|
gptkbp:is_expected_to |
game development practices
more immersive gaming experiences |
gptkbp:is_focused_on |
reducing latency
|
gptkbp:is_part_of |
gptkb:Xbox_Velocity_Architecture
Microsoft's gaming strategy next-gen gaming technology |
gptkbp:is_related_to |
data streaming technology
|
gptkbp:is_used_in |
gptkb:Xbox_Series_X
|
gptkbp:key_feature |
next-gen gaming consoles
|
gptkbp:part_of |
modernize gaming infrastructure
|
gptkbp:reduces |
game stutter
|
gptkbp:released_in |
GDC 2020
|
gptkbp:requires |
Windows 10 or later
|
gptkbp:supports |
GPU decompression
|
gptkbp:technology |
supports high-resolution textures
supports dynamic content delivery enables real-time data access enables seamless transitions in games enhances the overall gaming experience enhances the performance of multiplayer games enhances the performance of open-world games enhances the quality of game graphics facilitates faster game updates improves asset management in games improves the efficiency of game engines improves the performance of VR games improves the responsiveness of games optimizes data access optimizes game loading sequences reduces load times significantly reduces the impact of slow storage devices reduces the need for preloading reduces the time spent waiting for games to load supports faster game installations supports large game worlds supports the future of gaming technology. enables faster loading of DLCs |
gptkbp:utilizes |
NVMe SSDs
|
gptkbp:was_a_response_to |
increasing game asset sizes
|
gptkbp:bfsParent |
gptkb:Microsoft_Windows
gptkb:Xbox gptkb:Direct_X gptkb:Windows |
gptkbp:bfsLayer |
4
|