Direct3 D 12.0

GPTKB entity

Statements (63)
Predicate Object
gptkbp:instance_of gptkb:API
gptkbp:bfsLayer 7
gptkbp:bfsParent gptkb:Direct3_D_11.0
gptkbp:allows Resource binding
gptkbp:based_on Direct3 D 12 architecture
gptkbp:developed_by gptkb:Microsoft
gptkbp:enables Multi-threading
Real-time graphics rendering
gptkbp:enhances Visual fidelity
Graphics rendering
gptkbp:features Descriptor heaps
https://www.w3.org/2000/01/rdf-schema#label Direct3 D 12.0
gptkbp:improves Performance and efficiency
Frame rates
gptkbp:includes gptkb:Direct3_D_12_API
gptkbp:is_compatible_with gptkb:Windows_10_Mobile
gptkb:Windows_10_Anniversary_Update
gptkb:Xbox_One
gptkb:Windows_10_Creators_Update
gptkb:server
gptkb:Windows_10_Fall_Creators_Update
gptkbp:is_designed_for High-performance gaming
Game consoles
gptkbp:is_optimized_for Modern GP Us
gptkbp:is_part_of gptkb:Microsoft_Direct_X_suite
gptkb:Direct_X_12
Microsoft gaming ecosystem
Windows graphics stack
gptkbp:is_supported_by gptkb:Direct_X_12_Ultimate
gptkb:Windows_11
Game engines
AMDGP Us
NVIDIAGP Us
Intel GP Us
gptkbp:is_used_by Game developers
gptkbp:is_used_for Game development
Rendering 3 D graphics
gptkbp:is_used_in gptkb:Video_games
Virtual reality applications
Graphics-intensive applications
gptkbp:is_utilized_in Film production
Augmented reality applications
Simulation software
3 D applications
gptkbp:provides GPU resource management
Advanced graphics features
Low-level access to hardware
Direct X 12 features
Graphics programming interface
gptkbp:released_in gptkb:2015
gptkbp:successor gptkb:Direct3_D_11.0
gptkbp:supports gptkb:musician
gptkb:operating_system
gptkb:Direct_X_Raytracing
Anisotropic filtering
High dynamic range (HDR)
Compute shaders
Multi-GPU setups
Variable rate shading
Tiled resources
Mesh shaders
Shader model 6.0
gptkbp:uses Command lists