Statements (63)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:API
|
gptkbp:bfsLayer |
7
|
gptkbp:bfsParent |
gptkb:Direct3_D_11.0
|
gptkbp:allows |
Resource binding
|
gptkbp:based_on |
Direct3 D 12 architecture
|
gptkbp:developed_by |
gptkb:Microsoft
|
gptkbp:enables |
Multi-threading
Real-time graphics rendering |
gptkbp:enhances |
Visual fidelity
Graphics rendering |
gptkbp:features |
Descriptor heaps
|
https://www.w3.org/2000/01/rdf-schema#label |
Direct3 D 12.0
|
gptkbp:improves |
Performance and efficiency
Frame rates |
gptkbp:includes |
gptkb:Direct3_D_12_API
|
gptkbp:is_compatible_with |
gptkb:Windows_10_Mobile
gptkb:Windows_10_Anniversary_Update gptkb:Xbox_One gptkb:Windows_10_Creators_Update gptkb:server gptkb:Windows_10_Fall_Creators_Update |
gptkbp:is_designed_for |
High-performance gaming
Game consoles |
gptkbp:is_optimized_for |
Modern GP Us
|
gptkbp:is_part_of |
gptkb:Microsoft_Direct_X_suite
gptkb:Direct_X_12 Microsoft gaming ecosystem Windows graphics stack |
gptkbp:is_supported_by |
gptkb:Direct_X_12_Ultimate
gptkb:Windows_11 Game engines AMDGP Us NVIDIAGP Us Intel GP Us |
gptkbp:is_used_by |
Game developers
|
gptkbp:is_used_for |
Game development
Rendering 3 D graphics |
gptkbp:is_used_in |
gptkb:Video_games
Virtual reality applications Graphics-intensive applications |
gptkbp:is_utilized_in |
Film production
Augmented reality applications Simulation software 3 D applications |
gptkbp:provides |
GPU resource management
Advanced graphics features Low-level access to hardware Direct X 12 features Graphics programming interface |
gptkbp:released_in |
gptkb:2015
|
gptkbp:successor |
gptkb:Direct3_D_11.0
|
gptkbp:supports |
gptkb:musician
gptkb:operating_system gptkb:Direct_X_Raytracing Anisotropic filtering High dynamic range (HDR) Compute shaders Multi-GPU setups Variable rate shading Tiled resources Mesh shaders Shader model 6.0 |
gptkbp:uses |
Command lists
|