Statements (60)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:Graphics_Processing_Unit
|
gptkbp:bfsLayer |
6
|
gptkbp:bfsParent |
gptkb:ARM_Mali-T604
|
gptkbp:alias |
Supports FXAA
Supports MSAA |
gptkbp:api |
gptkb:Open_CL_1.2
gptkb:Open_CL_2.0 gptkb:Vulkan_1.0 gptkb:Open_GL_Compute gptkb:Vulkan_Compute Open GLES 3.0 |
gptkbp:architectural_style |
Valhall
|
gptkbp:color |
Deferred rendering
Forward rendering |
gptkbp:features |
Multi-threading support
Dynamic power management Advanced shading techniques GPU compute capabilities |
gptkbp:graphics |
gptkb:Direct_X_12
gptkb:Open_GL_4.5 Open GLES 3.2 |
https://www.w3.org/2000/01/rdf-schema#label |
ARM Mali-T760
|
gptkbp:image |
Anisotropic filtering
|
gptkbp:involved_units |
gptkb:16
|
gptkbp:is_compatible_with |
Supports hardware compute shaders
Supports hardware geometry shaders Supports hardware tessellation |
gptkbp:manufacturer |
gptkb:CEO
|
gptkbp:market_segment |
Mobile gaming
High-end mobile graphics |
gptkbp:max_speed |
gptkb:16
|
gptkbp:notable_driver |
Supported by major mobile OS drivers
|
gptkbp:open_glsupport |
Open GLES 3.1
|
gptkbp:performance |
High performance for mobile devices
Thermal performance metrics Benchmark scores available Frame rates in mobile games Performance per watt ratio |
gptkbp:population |
High pixel fill rate
|
gptkbp:power_consumption |
Low power consumption
|
gptkbp:produced_by |
28 nm
|
gptkbp:ram |
64-bit
High memory bandwidth |
gptkbp:related_model |
Open GLES 3.1 shader model
|
gptkbp:release_date |
gptkb:2014
|
gptkbp:resolution |
gptkb:16
Supports high texture resolutions |
gptkbp:speed |
Up to 600 M Hz
|
gptkbp:successor |
gptkb:ARM_Mali-G76
|
gptkbp:target_market |
Gaming consoles
Mobile devices Automotive systems Virtual reality devices Augmented reality devices Smart T Vs |
gptkbp:used_in |
gptkb:smartphone
Tablets Embedded systems |
gptkbp:video_output |
ET C2/ EAC
|
gptkbp:virtualization_support |
gptkb:battle
|