gptkbp:instance_of
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gptkb:Graphics_Processing_Unit
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gptkbp:anti_aliasing_support
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Supports FXAA
Supports MSAA
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gptkbp:api
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gptkb:Open_CL_1.2
gptkb:Open_CL_2.0
gptkb:Vulkan_1.0
gptkb:Open_GL_ES_3.0
gptkb:Open_GL_Compute
gptkb:Vulkan_Compute
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gptkbp:architecture
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Valhall
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gptkbp:clock_speed
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Up to 600 MHz
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gptkbp:color
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Deferred rendering
Forward rendering
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gptkbp:compatibility
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Supports hardware compute shaders
Supports hardware geometry shaders
Supports hardware tessellation
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gptkbp:driver
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Supported by major mobile OS drivers
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gptkbp:features
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Multi-threading support
Dynamic power management
Advanced shading techniques
GPU compute capabilities
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gptkbp:graphics
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gptkb:Direct_X_12
gptkb:Open_GL_4.5
gptkb:Open_GL_ES_3.2
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gptkbp:has_units
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gptkb:16
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https://www.w3.org/2000/01/rdf-schema#label
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ARM Mali-T760
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gptkbp:image_processing
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Anisotropic filtering
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gptkbp:manufacturer
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gptkb:ARM
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gptkbp:manufacturing_process
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28 nm
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gptkbp:market_segment
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Mobile gaming
High-end mobile graphics
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gptkbp:max_shader_units
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gptkb:16
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gptkbp:memory_type
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64-bit
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gptkbp:open_glsupport
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gptkb:Open_GL_ES_3.1
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gptkbp:performance
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High performance for mobile devices
Thermal performance metrics
Benchmark scores available
Frame rates in mobile games
Performance per watt ratio
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gptkbp:population_density
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High pixel fill rate
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gptkbp:power_consumption
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Low power consumption
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gptkbp:ram
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High memory bandwidth
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gptkbp:release_date
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gptkb:2014
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gptkbp:resolution
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gptkb:16
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gptkbp:shader_model
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Open GL ES 3.1 shader model
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gptkbp:successor
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gptkb:ARM_Mali-G76
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gptkbp:target_market
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Gaming consoles
Mobile devices
Smart TVs
Automotive systems
Virtual reality devices
Augmented reality devices
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gptkbp:texture_resolution
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Supports high texture resolutions
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gptkbp:used_in
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gptkb:smartphone
Tablets
Embedded systems
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gptkbp:video_output
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ETC2/ EAC
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gptkbp:virtualization_support
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gptkb:Yes
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gptkbp:bfsParent
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gptkb:ARM_Mali-T604
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gptkbp:bfsLayer
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7
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