Statements (74)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:river
|
gptkbp:adapted_into |
various genres
different art styles |
gptkbp:allows |
custom rendering features
|
gptkbp:benefits |
performance-critical applications
small teams rapid development. |
gptkbp:can_be_extended_by |
custom shaders
|
gptkbp:developed_by |
gptkb:Unity_Technologies
|
gptkbp:enables |
cross-platform development
|
gptkbp:enhances |
graphics performance
|
gptkbp:features |
lightweight shaders
|
gptkbp:focuses_on |
developer productivity
efficiency user experience visual fidelity |
https://www.w3.org/2000/01/rdf-schema#label |
lightweight render pipeline
|
gptkbp:includes |
post-processing effects
|
gptkbp:is_available_in |
gptkb:Unity_Asset_Store
|
gptkbp:is_compatible_with |
gptkb:Unity's_UI_system
gptkb:Unity's_ECS Unity's asset pipeline VR and AR applications Unity's multiplayer system |
gptkbp:is_described_as |
Unity tutorials
|
gptkbp:is_designed_for |
performance optimization
low-end hardware |
gptkbp:is_designed_to |
reduce overhead
|
gptkbp:is_documented_in |
Unity documentation
Unity's release notes Unity's knowledge base |
gptkbp:is_implemented_in |
gptkb:C#
|
gptkbp:is_integrated_with |
gptkb:Unity's_physics_engine
gptkb:Unity_Editor Unity's animation system |
gptkbp:is_optimized_for |
performance on mobile devices
draw calls |
gptkbp:is_part_of |
Unity Graphics
Unity's rendering solutions Unity's graphics architecture |
gptkbp:is_promoted_by |
gptkb:Unity_Technologies
gptkb:Unity_events Unity influencers |
gptkbp:is_supported_by |
Unity community
Unity forums |
gptkbp:is_tested_for |
performance metrics
various devices cross-platform compatibility various graphics cards |
gptkbp:is_used_by |
gptkb:video_game
|
gptkbp:is_used_for |
interactive applications
game jams game prototyping |
gptkbp:is_utilized_in |
gptkb:mobile_application
real-time applications educational projects commercial games 3 D rendering projects |
gptkbp:offers |
gptkb:museum
|
gptkbp:provides |
real-time rendering
dynamic batching |
gptkbp:setting |
Shader Graph
|
gptkbp:suitable_for |
indie developers
2 D and 3 D games |
gptkbp:supports |
gptkb:Universal_Render_Pipeline
HDR lighting GPU instancing lightweight rendering techniques |
gptkbp:targets |
mobile platforms
|
gptkbp:updates |
Unity releases
|
gptkbp:used_in |
gptkb:Unity_Engine
|
gptkbp:utilizes |
Scriptable Render Features
|
gptkbp:bfsParent |
gptkb:aircraft
|
gptkbp:bfsLayer |
3
|