Statements (56)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:event
|
gptkbp:bfsLayer |
3
|
gptkbp:bfsParent |
gptkb:Unity_magazine
|
gptkbp:allows |
event-driven programming
dynamic event binding |
gptkbp:are |
used for animations
based on C# delegates part of Unity's messaging system |
gptkbp:can_be |
used for performance optimization
used for analytics used for tutorials used for inventory management used for localization used for accessibility features customized by developers triggered by user input used for AI behavior used for AR interactions used for UI updates used for VR interactions used for achievements used for ad management used for audio management used for character customization used for cloud saving used for cutscenes used for debugging purposes used for game over conditions used for game state management used for gameplay mechanics used for haptic feedback used for in-app purchases used for leaderboards used for level transitions used for mobile interactions used for multiplayer synchronization used for networking events used for physics interactions used for quest systems used for scene management used for scoring systems used for social features used for triggering animations used for user-generated content used in coroutines |
gptkbp:can_be_used_with |
gptkb:Unity_UI
|
gptkbp:can_create |
from other scripts
in the Unity editor |
gptkbp:communication |
in the inspector
|
gptkbp:enables |
custom event handling
|
https://www.w3.org/2000/01/rdf-schema#label |
Unity events
|
gptkbp:is_used_for |
game object interactions
|
gptkbp:provides |
a way to decouple components
|
gptkbp:supports |
delegates
|
gptkbp:trigger_type |
multiple listeners
|
gptkbp:used_in |
gptkb:engine
|