Statements (70)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:species
|
gptkbp:allows |
Entity Management
|
gptkbp:developed_by |
gptkb:Unity_Technologies
|
gptkbp:enables |
Scalability
Parallel Processing Data-oriented workflows |
gptkbp:enhances |
Game Performance
|
gptkbp:facilitates |
Code Reusability
|
https://www.w3.org/2000/01/rdf-schema#label |
Unity's ECS
|
gptkbp:improves |
gptkb:benchmark
|
gptkbp:integrates_with |
gptkb:Unity_Engine
|
gptkbp:is_compatible_with |
gptkb:Unity_Editor
Unity 2018.1 and later |
gptkbp:is_designed_for |
High-performance applications
|
gptkbp:is_documented_in |
Unity Manual
|
gptkbp:is_enhanced_by |
Burst Compiler
|
gptkbp:is_optimized_for |
Memory Usage
Real-time applications |
gptkbp:is_part_of |
Unity DOTS
Unity's Game Development Ecosystem Unity's DOTS framework |
gptkbp:is_related_to |
Unity Jobs System
|
gptkbp:is_supported_by |
gptkb:Unity_Asset_Store
|
gptkbp:is_used_by |
gptkb:video_game
|
gptkbp:is_used_in |
gptkb:musician
gptkb:software |
gptkbp:is_utilized_in |
Version control systems
Lighting systems Resource management Debugging tools Continuous integration systems Profiling tools Testing frameworks Sound systems Camera systems Collision detection Networking solutions Procedural generation Build systems Physics simulations Deployment processes Gameplay mechanics Asset management systems Particle systems User feedback systems AI simulations Animation systems Input handling Community engagement systems Rendering optimizations Analytics systems User interface systems Level streaming Game state management Event systems Entity pooling Localization systems Monetization systems Pathfinding systems Scripting systems |
gptkbp:provides |
Data-oriented design
Entity Archetypes |
gptkbp:suitable_for |
Large-scale simulations
|
gptkbp:supports |
Multithreading
Component-based architecture C# programming |
gptkbp:used_in |
Game Development
|
gptkbp:utilizes |
gptkb:van
|
gptkbp:bfsParent |
gptkb:lightweight_render_pipeline
|
gptkbp:bfsLayer |
4
|