Statements (64)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:engine
|
gptkbp:bfsLayer |
5
|
gptkbp:bfsParent |
gptkb:X-Ray_Engine_1.0
gptkb:X-Ray_Engine_1.6 |
gptkbp:developed_by |
gptkb:S._T._A._L._K._E._R._series
gptkb:GSC_Game_World |
gptkbp:features |
modular architecture
multi-threading advanced rendering techniques |
gptkbp:first_released |
gptkb:2007
|
gptkbp:has_feature |
gptkb:faction
interactive environments inventory management sound propagation environmental hazards lighting effects environmental storytelling destructible environments immersive storytelling particle effects character progression crafting system high-resolution textures advanced AI moral choices scripting support AI companions dynamic events weather effects vehicle mechanics varied enemy types NPC interactions stealth mechanics immersive sound design support for multiple platforms support for mods extensive lore open-ended gameplay support for user-generated content network play realistic character animations real-time shadows survival mechanics realistic physics interactions complex quests customizable graphics settings AI behavior simulation dynamic NPC schedules |
https://www.w3.org/2000/01/rdf-schema#label |
X-Ray Engine 2.0
|
gptkbp:is_enhanced_by |
gptkb:Community_Center
|
gptkbp:known_for |
day-night cycle
dynamic weather system realistic environments |
gptkbp:successor |
X-Ray Engine 3.0
|
gptkbp:supports |
gptkb:Direct_X_9
gptkb:Shader_Model_3.0 open world realistic physics dynamic lighting AI pathfinding |
gptkbp:used_in |
gptkb:S._T._A._L._K._E._R.:_Clear_Sky
gptkb:S._T._A._L._K._E._R.:_Call_of_Pripyat gptkb:S._T._A._L._K._E._R.:_Shadow_of_Chernobyl |
gptkbp:written_in |
gptkb:C++
|