Shader Model 3.0

GPTKB entity

Statements (53)
Predicate Object
gptkbp:instance_of gptkb:API
gptkbp:allows Shader code reuse
gptkbp:developed_by gptkb:Microsoft
gptkbp:enables Real-time graphics rendering
Advanced lighting effects
Complex shading techniques
gptkbp:enhances Graphics rendering capabilities
https://www.w3.org/2000/01/rdf-schema#label Shader Model 3.0
gptkbp:improves Shader programmability
gptkbp:is_adopted_by gptkb:software
Game engines
gptkbp:is_associated_with High-performance computing
Realistic graphics
Interactive applications
gptkbp:is_compatible_with gptkb:ATI_Radeon_X1000_series
gptkb:NVIDIA_Ge_Force_6_series
gptkbp:is_considered_as A significant advancement in graphics technology
gptkbp:is_implemented_in gptkb:Graphics_Processing_Unit
gptkbp:is_influenced_by gptkb:software
Previous shader models
gptkbp:is_part_of Computer-aided design (CAD)
Multimedia applications
Digital content creation
Visual computing
Graphics pipeline
Microsoft Windows platform
Direct3 DAPI
gptkbp:is_related_to gptkb:architect
Computer graphics
Game development
3 D rendering
gptkbp:is_supported_by gptkb:Windows_Vista
gptkb:Windows_7
Windows XPS P2
gptkbp:is_used_for gptkb:museum
Game graphics
gptkbp:is_used_in gptkb:Video_games
Augmented reality applications
Virtual reality applications
Simulation software
gptkbp:provides Multiple render targets
Dynamic branching
gptkbp:released_in gptkb:2004
gptkbp:successor Shader Model 4.0
gptkbp:supports Pixel Shaders
Vertex Shaders
Shader instructions
Shader model features
gptkbp:used_in Direct X 9.0c
gptkbp:bfsParent gptkb:Ge_Force_6
gptkb:ATI_Xenos
gptkb:Ge_Force_7
gptkbp:bfsLayer 4