Statements (53)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:API
|
gptkbp:allows |
Shader code reuse
|
gptkbp:developed_by |
gptkb:Microsoft
|
gptkbp:enables |
Real-time graphics rendering
Advanced lighting effects Complex shading techniques |
gptkbp:enhances |
Graphics rendering capabilities
|
https://www.w3.org/2000/01/rdf-schema#label |
Shader Model 3.0
|
gptkbp:improves |
Shader programmability
|
gptkbp:is_adopted_by |
gptkb:software
Game engines |
gptkbp:is_associated_with |
High-performance computing
Realistic graphics Interactive applications |
gptkbp:is_compatible_with |
gptkb:ATI_Radeon_X1000_series
gptkb:NVIDIA_Ge_Force_6_series |
gptkbp:is_considered_as |
A significant advancement in graphics technology
|
gptkbp:is_implemented_in |
gptkb:Graphics_Processing_Unit
|
gptkbp:is_influenced_by |
gptkb:software
Previous shader models |
gptkbp:is_part_of |
Computer-aided design (CAD)
Multimedia applications Digital content creation Visual computing Graphics pipeline Microsoft Windows platform Direct3 DAPI |
gptkbp:is_related_to |
gptkb:architect
Computer graphics Game development 3 D rendering |
gptkbp:is_supported_by |
gptkb:Windows_Vista
gptkb:Windows_7 Windows XPS P2 |
gptkbp:is_used_for |
gptkb:museum
Game graphics |
gptkbp:is_used_in |
gptkb:Video_games
Augmented reality applications Virtual reality applications Simulation software |
gptkbp:provides |
Multiple render targets
Dynamic branching |
gptkbp:released_in |
gptkb:2004
|
gptkbp:successor |
Shader Model 4.0
|
gptkbp:supports |
Pixel Shaders
Vertex Shaders Shader instructions Shader model features |
gptkbp:used_in |
Direct X 9.0c
|
gptkbp:bfsParent |
gptkb:Ge_Force_6
gptkb:ATI_Xenos gptkb:Ge_Force_7 |
gptkbp:bfsLayer |
4
|