gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
gothic
|
gptkbp:awards
|
Best PC Game 2000
|
gptkbp:community
|
active modding community
|
gptkbp:critical_reception
|
positive
|
gptkbp:developer
|
gptkb:Looking_Glass_Studios
|
gptkbp:difficulty
|
adjustable
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gptkbp:engine
|
gptkb:Dark_Engine
|
gptkbp:environment
|
interactive
|
gptkbp:fan_base
|
dedicated fanbase
|
gptkbp:fighting_style
|
minimal
|
gptkbp:game_modes
|
single-player
|
gptkbp:gameplay
|
first-person perspective
|
gptkbp:genre
|
stealth game
|
gptkbp:graphics
|
3 D graphics
|
gptkbp:has_ability
|
lockpicking
sneaking
using gadgets
picking pockets
|
gptkbp:in-game_currency
|
loot
|
gptkbp:influenced
|
gptkb:Dishonored
gptkb:TV_Show
gptkb:Deus_Ex
|
gptkbp:influences
|
stealth genre
immersive sim
|
gptkbp:inspiration
|
gptkb:Author
stealth mechanics in games
|
gptkbp:intelligence
|
guard behavior
|
gptkbp:legacy
|
influential in game design
|
gptkbp:level
|
open-ended
|
gptkbp:main_character
|
Garrett
|
gptkbp:merchandise
|
limited
|
gptkbp:mod_support
|
gptkb:battle
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
non-linear
|
gptkbp:platform
|
gptkb:Microsoft_Windows
|
gptkbp:predecessor
|
gptkb:Thief:_The_Dark_Project
|
gptkbp:publisher
|
gptkb:Eidos_Interactive
|
gptkbp:puzzles
|
environmental puzzles
|
gptkbp:release_date
|
2000-03-21
|
gptkbp:remastered
|
gptkb:battle
|
gptkbp:sequel
|
gptkb:Thief_II:_The_Metal_Age
|
gptkbp:series
|
gptkb:Thief
|
gptkbp:setting
|
steampunk
|
gptkbp:soundtrack
|
gptkb:Evan_Chen
|
gptkbp:stealth_features
|
light and sound
|
gptkbp:successor
|
gptkb:Thief:_Deadly_Shadows
|
gptkbp:themes
|
gptkb:betrayal
gptkb:moral_ambiguity
thievery
|
gptkbp:voice_actor
|
professional voice actors
|
gptkbp:bfsParent
|
gptkb:Thief:_Deadly_Shadows
|
gptkbp:bfsLayer
|
5
|