Statements (80)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game_series
|
gptkbp:bfsLayer |
6
|
gptkbp:bfsParent |
gptkb:The_Rage
|
gptkbp:art_style |
stylized graphics
|
gptkbp:character |
gptkb:Anarchy
gptkb:Psycho gptkb:Dr._Kvasir gptkb:General_Cross gptkb:Nicholas_Raine |
gptkbp:critical_reception |
generally positive
|
gptkbp:developer |
gptkb:id_Software
|
gptkbp:engine |
gptkb:id_Tech_5
gptkb:id_Tech_6 |
gptkbp:first_released |
gptkb:Rage
|
gptkbp:game_mechanics |
gptkb:spacecraft
gptkb:faction gptkb:Ability gptkb:Twitter_account gptkb:museum gptkb:stock_market_index resource management upgrades boss battles combat tactics vehicle customization time trials environmental hazards combat mechanics environmental storytelling co-op gameplay character customization side quests day-night cycle dynamic weather system character progression vehicle upgrades crafting system environmental puzzles skill trees difficulty settings enemy variety skill upgrades dynamic events exploration rewards loot system enemy AI enemy factions crafting recipes combat upgrades new game plus mode NPC interactions dynamic quests enemy encounters stealth mechanics dynamic dialogue challenge modes vehicle combat quest branching combat arenas vehicle physics mission structure vehicle races Pv P modes |
gptkbp:gameplay |
open world
vehicular combat first-person shooting |
gptkbp:has_expansion |
gptkb:Rage_2:_Rise_of_the_Ghosts
gptkb:Rage_2:_Terror_Mania Rage: The Scorchers |
https://www.w3.org/2000/01/rdf-schema#label |
The Rage series
|
gptkbp:influences |
gptkb:Borderlands_series
gptkb:Doom_series gptkb:Mad_Max_franchise |
gptkbp:multiplayer |
available in Rage 2
|
gptkbp:narrative_style |
focuses on survival and combat
|
gptkbp:publisher |
gptkb:Bethesda_Softworks
|
gptkbp:sales |
over 1 million copies for Rage 2
over 2 million copies for Rage |
gptkbp:setting |
post-apocalyptic world
|
gptkbp:soundtrack |
composed by Andrew Hulshult
|