Quake C

GPTKB entity

Statements (66)
Predicate Object
gptkbp:instance_of gptkb:language
gptkbp:album bytecode
Quake C compiler
gptkbp:allows networked multiplayer
customization of gameplay
gptkbp:developed_by gptkb:id_Software
text editors
gptkbp:enables gptkb:Community_Center
AI scripting
gptkbp:features functions
gptkbp:has control structures
gptkbp:has_method gptkb:C
https://www.w3.org/2000/01/rdf-schema#label Quake C
gptkbp:includes variables
gptkbp:is_a interpreted language
gptkbp:is_available_on gptkb:archive
gptkbp:is_compatible_with Quake engine versions
gptkbp:is_considered_as a powerful tool
a legacy scripting language
gptkbp:is_designed_for gptkb:Quake_engine
gptkbp:is_documented_in online tutorials
Quake C documentation
gptkbp:is_influenced_by gptkb:language
gptkbp:is_influential_in game modding
gptkbp:is_known_for flexibility
its simplicity
dynamic scripting capabilities
real-time scripting
gptkbp:is_part_of gptkb:video_game
Quake modding community
Quake game series
game development history
Quake engine ecosystem
Quake modding culture
Quake modding tools
gptkbp:is_related_to game engines
gptkbp:is_similar_to gptkb:language
gptkbp:is_supported_by community forums
modding communities
modding tools
gptkbp:is_used_for level design
scripting events
create custom enemies
create custom weapons
gptkbp:is_used_in gptkb:Quake_series
gptkb:Quake_III_Arena
gptkbp:is_used_to enhance player experience
create custom levels
create custom maps
create custom animations
create custom skins
create custom gameplay mechanics
create game modes
implement game features
modify game mechanics
gptkbp:is_utilized_in game patches
modders
game modifications
game design projects
gptkbp:provides control over entities
gptkbp:supports arrays
game logic
gptkbp:training game development courses
gptkbp:used_in gptkb:video_game
gptkbp:bfsParent gptkb:Quake_(1996)
gptkbp:bfsLayer 4