gptkbp:instance_of
|
gptkb:architecture
gptkb:NVIDIA
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gptkbp:architectural_style
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gptkb:Turing
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gptkbp:architecture
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gptkb:NVIDIA
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gptkbp:based_on
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12nm Fin FET process
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gptkbp:competes_with
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gptkb:AMD_RDNA_architecture
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gptkbp:developed_by
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gptkb:NVIDIA
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gptkbp:enables
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gptkb:DLSS
gptkb:NVIDIA_Broadcast
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gptkbp:enhances
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gptkb:performance
efficiency
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gptkbp:features
|
real-time ray tracing
AI-based features
variable rate shading
multi-view rendering
mesh shaders
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gptkbp:has
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GDDR6 memory
|
https://www.w3.org/2000/01/rdf-schema#label
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NVIDIA Turing architecture
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gptkbp:improves
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gptkb:performance
frame rates
visual fidelity
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gptkbp:includes
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gptkb:NVIDIA_Studio
gptkb:NVIDIA_Reflex
gptkb:NVIDIA_Broadcast
Tensor cores
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gptkbp:introduced
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gptkb:Tensor_Cores
RT Cores
|
gptkbp:is_based_on
|
12nm process technology
|
gptkbp:is_compatible_with
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gptkb:Open_GL
gptkb:CUDA
gptkb:Open_CL
gptkb:NVIDIA_DLSS
gptkb:NVIDIA_G-SYNC
NVIDIA drivers
|
gptkbp:is_known_for
|
energy efficiency
flexibility
scalability
high efficiency
high frame rates
advanced shading techniques
support for AI-enhanced graphics
advanced graphics features
high performance in gaming
support for HDR gaming
support for high refresh rates
support for multiple display outputs
support for high dynamic range (HDR) content
support for advanced rendering techniques
support for VR gaming
support for 4 K gaming
support for 8 K gaming
high performance in AI workloads
high performance in professional visualization
support for ray tracing in games
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gptkbp:is_optimized_for
|
gptkb:virtual_reality
gptkb:machine_learning
deep learning
high-performance computing
high-resolution gaming
real-time applications
graphics rendering
AI workloads
|
gptkbp:is_part_of
|
gptkb:NVIDIA_GPU_family
gptkb:NVIDIA_RTX_platform
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gptkbp:is_used_in
|
gptkb:NVIDIA_RTX_A_series
gptkb:Ge_Force_RTX_20_series
gptkb:Quadro_RTX_series
gptkb:NVIDIA_Ge_Force_NOW
deep learning
gaming
cloud gaming services
professional visualization
Titan RTX
Ge Force GTX 16 series
|
gptkbp:key_concept
|
gptkb:NVIDIA_DLSS
real-time ray tracing
variable rate shading
multi-view rendering
AI-enhanced features
mesh shading
adaptive shading
|
gptkbp:preceded_by
|
gptkb:Pascal_architecture
|
gptkbp:predecessor
|
gptkb:NVIDIA_Pascal_architecture
|
gptkbp:provides
|
AI-enhanced graphics
hardware-accelerated ray tracing
|
gptkbp:released_in
|
gptkb:2018
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gptkbp:succeeded_by
|
gptkb:Ampere_architecture
|
gptkbp:successor
|
gptkb:NVIDIA_Ampere_architecture
|
gptkbp:supports
|
gptkb:Vulkan_API
gptkb:NVIDIA_Studio
gptkb:Vulkan
gptkb:Direct_X_12
gptkb:G-SYNC
gptkb:NVIDIA_Reflex
gptkb:Open_GL_4.6
real-time ray tracing
AI-based features
|
gptkbp:used_in
|
gptkb:Tesla_T4
gptkb:Ge_Force_RTX_20_series
gptkb:Quadro_RTX_series
|
gptkbp:bfsParent
|
gptkb:NVIDIA_cu_DNN
gptkb:cu_DNN
gptkb:NVIDIA_cu_BLAS
|
gptkbp:bfsLayer
|
5
|