NVIDIA Turing architecture

GPTKB entity

Statements (104)
Predicate Object
gptkbp:instance_of gptkb:architecture
gptkb:NVIDIA
gptkbp:architectural_style gptkb:Turing
gptkbp:architecture gptkb:NVIDIA
gptkbp:based_on 12nm Fin FET process
gptkbp:competes_with gptkb:AMD_RDNA_architecture
gptkbp:developed_by gptkb:NVIDIA
gptkbp:enables gptkb:DLSS
gptkb:NVIDIA_Broadcast
gptkbp:enhances gptkb:performance
efficiency
gptkbp:features real-time ray tracing
AI-based features
variable rate shading
multi-view rendering
mesh shaders
gptkbp:has GDDR6 memory
https://www.w3.org/2000/01/rdf-schema#label NVIDIA Turing architecture
gptkbp:improves gptkb:performance
frame rates
visual fidelity
gptkbp:includes gptkb:NVIDIA_Studio
gptkb:NVIDIA_Reflex
gptkb:NVIDIA_Broadcast
Tensor cores
gptkbp:introduced gptkb:Tensor_Cores
RT Cores
gptkbp:is_based_on 12nm process technology
gptkbp:is_compatible_with gptkb:Open_GL
gptkb:CUDA
gptkb:Open_CL
gptkb:NVIDIA_DLSS
gptkb:NVIDIA_G-SYNC
NVIDIA drivers
gptkbp:is_known_for energy efficiency
flexibility
scalability
high efficiency
high frame rates
advanced shading techniques
support for AI-enhanced graphics
advanced graphics features
high performance in gaming
support for HDR gaming
support for high refresh rates
support for multiple display outputs
support for high dynamic range (HDR) content
support for advanced rendering techniques
support for VR gaming
support for 4 K gaming
support for 8 K gaming
high performance in AI workloads
high performance in professional visualization
support for ray tracing in games
gptkbp:is_optimized_for gptkb:virtual_reality
gptkb:machine_learning
deep learning
high-performance computing
high-resolution gaming
real-time applications
graphics rendering
AI workloads
gptkbp:is_part_of gptkb:NVIDIA_GPU_family
gptkb:NVIDIA_RTX_platform
gptkbp:is_used_in gptkb:NVIDIA_RTX_A_series
gptkb:Ge_Force_RTX_20_series
gptkb:Quadro_RTX_series
gptkb:NVIDIA_Ge_Force_NOW
deep learning
gaming
cloud gaming services
professional visualization
Titan RTX
Ge Force GTX 16 series
gptkbp:key_concept gptkb:NVIDIA_DLSS
real-time ray tracing
variable rate shading
multi-view rendering
AI-enhanced features
mesh shading
adaptive shading
gptkbp:preceded_by gptkb:Pascal_architecture
gptkbp:predecessor gptkb:NVIDIA_Pascal_architecture
gptkbp:provides AI-enhanced graphics
hardware-accelerated ray tracing
gptkbp:released_in gptkb:2018
gptkbp:succeeded_by gptkb:Ampere_architecture
gptkbp:successor gptkb:NVIDIA_Ampere_architecture
gptkbp:supports gptkb:Vulkan_API
gptkb:NVIDIA_Studio
gptkb:Vulkan
gptkb:Direct_X_12
gptkb:G-SYNC
gptkb:NVIDIA_Reflex
gptkb:Open_GL_4.6
real-time ray tracing
AI-based features
gptkbp:used_in gptkb:Tesla_T4
gptkb:Ge_Force_RTX_20_series
gptkb:Quadro_RTX_series
gptkbp:bfsParent gptkb:NVIDIA_cu_DNN
gptkb:cu_DNN
gptkb:NVIDIA_cu_BLAS
gptkbp:bfsLayer 5