gptkbp:instanceOf
|
graphics processing unit component
|
gptkbp:architecture
|
parallel processing
|
gptkbp:category
|
hardware accelerator
|
gptkbp:compatibleWith
|
gptkb:AMD_Radeon_GPUs_(pre-RDNA_2)
gptkb:NVIDIA_GTX_series
|
gptkbp:competitor
|
gptkb:AMD_Ray_Accelerators
gptkb:Intel_Xe_Ray_Tracing_Units
|
gptkbp:developedBy
|
gptkb:NVIDIA
|
gptkbp:enables
|
shadows
global illumination
reflections
hardware-accelerated ray tracing
ambient occlusion
RTX On feature in games
caustics
|
gptkbp:firstReleased
|
2018
|
gptkbp:foundIn
|
discrete GPUs
|
gptkbp:function
|
intersect rays with triangles and bounding boxes
|
https://www.w3.org/2000/01/rdf-schema#label
|
Ray Tracing Cores
|
gptkbp:improves
|
real-time rendering performance
|
gptkbp:introducedIn
|
gptkb:NVIDIA_Turing_architecture
|
gptkbp:market
|
gptkb:cloud_service
AI research
professional graphics
consumer graphics
|
gptkbp:marketedAs
|
gptkb:NVIDIA
|
gptkbp:purpose
|
real-time ray tracing acceleration
|
gptkbp:relatedTo
|
gptkb:Tensor_Cores
CUDA Cores
|
gptkbp:requires
|
compatible software support
updated graphics drivers
|
gptkbp:supports
|
gptkb:DirectX_Raytracing_(DXR)
gptkb:NVIDIA_RTX_platform
gptkb:Vulkan_Ray_Tracing
|
gptkbp:usedFor
|
gptkb:simulation
film production
video games
professional visualization
|
gptkbp:usedIn
|
gptkb:NVIDIA_GeForce_RTX_30_series
gptkb:NVIDIA_GeForce_RTX_20_series
gptkb:NVIDIA_GeForce_RTX_40_series
gptkb:NVIDIA_Quadro_RTX_series
gptkb:NVIDIA_RTX_A6000
|
gptkbp:bfsParent
|
gptkb:NVIDIA_GeForce_graphics
|
gptkbp:bfsLayer
|
6
|