gptkbp:instanceOf
|
gptkb:REST_API
|
gptkbp:announced
|
gptkb:GDC_2014
|
gptkbp:API
|
graphics API
compute API
|
gptkbp:category
|
gptkb:REST_API
gptkb:software
|
gptkbp:competitor
|
gptkb:OpenGL
gptkb:Vulkan
Metal
|
gptkbp:developedBy
|
gptkb:Microsoft
|
https://www.w3.org/2000/01/rdf-schema#label
|
DirectX 12
|
gptkbp:latestReleaseVersion
|
2020
12 Ultimate
|
gptkbp:level
|
12_0
12_1
12_2
|
gptkbp:license
|
proprietary
|
gptkbp:operatingSystem
|
gptkb:Windows_10
gptkb:Windows_11
|
gptkbp:partOf
|
gptkb:DirectX
|
gptkbp:platform
|
gptkb:NVIDIA_GeForce_600_series_and_newer
AMD GCN architecture and newer
Intel HD Graphics 500 series and newer
|
gptkbp:predecessor
|
gptkb:DirectX_11
|
gptkbp:releaseDate
|
2015
|
gptkbp:successor
|
gptkb:DirectX_12_Ultimate
|
gptkbp:supports
|
gptkb:Direct3D_12
gptkb:DirectCompute
gptkb:Direct2D
gptkb:DirectWrite
gptkb:DirectX_Raytracing
gptkb:Mesh_Shaders
gptkb:Variable_Rate_Shading
multithreading
graphics rendering
Sampler Feedback
low-level hardware access
|
gptkbp:usedFor
|
multimedia applications
video games
|
gptkbp:website
|
https://docs.microsoft.com/en-us/windows/win32/direct3d12/direct3d-12-graphics
|
gptkbp:bfsParent
|
gptkb:W10
gptkb:Microsoft_Flight_Simulator_(2020)
gptkb:DirectX
gptkb:Windows_10
|
gptkbp:bfsLayer
|
5
|