Statements (24)
| Predicate | Object |
|---|---|
| gptkbp:instanceOf |
gptkb:Graphics_Rendering_Technique
|
| gptkbp:composedOf |
gptkb:Mesh_Shaders
Task Shaders |
| gptkbp:enables |
Advanced Culling Techniques
Procedural Geometry Generation Culling and LOD in Shader Stage Efficient Geometry Processing |
| gptkbp:improves |
Rendering Performance
|
| gptkbp:introduced |
gptkb:NVIDIA
|
| gptkbp:introducedIn |
gptkb:Turing_Architecture
|
| gptkbp:replacedBy |
Traditional Vertex and Geometry Shaders
|
| gptkbp:standardizedBy |
gptkb:Microsoft
gptkb:Khronos_Group |
| gptkbp:supportedBy |
gptkb:DirectX_12_Ultimate
gptkb:Vulkan gptkb:NVIDIA_GeForce_RTX_20_Series |
| gptkbp:usedFor |
Complex Scenes
Large-Scale Environments |
| gptkbp:usedIn |
Game Engines
Real-Time Rendering |
| gptkbp:bfsParent |
gptkb:Nvidia_Turing_architecture
gptkb:Turing_architecture |
| gptkbp:bfsLayer |
7
|
| https://www.w3.org/2000/01/rdf-schema#label |
Mesh Shading
|