Statements (267)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:virtual_reality
gptkb:video_game gptkb:first-person_shooter |
gptkbp:accessibility |
limited options
VR accessibility features designed for VR accessibility features |
gptkbp:advertising |
teased at Valve's Index launch
promoted as flagship VR title |
gptkbp:ai |
advanced enemy AI
intelligent enemy AI |
gptkbp:armament |
varied arsenal
|
gptkbp:artwork |
distinct art style
realistic and atmospheric |
gptkbp:awards |
multiple awards
multiple Game of the Year awards Best VR Game at The Game Awards 2020 |
gptkbp:character |
gptkb:Russell
gptkb:Antlions gptkb:Eli_Vance gptkb:Headcrabs Combine soldiers |
gptkbp:character_development |
Alyx Vance's story
|
gptkbp:characters |
gptkb:Russell
gptkb:Vortex gptkb:Antlions gptkb:Eli_Vance gptkb:Headcrabs gptkb:supporting_character Combine soldiers |
gptkbp:combat_system |
realistic physics
|
gptkbp:community |
yes
active modding community support for user-created content |
gptkbp:community_events |
held regularly
community events hosted |
gptkbp:community_modding |
supported
|
gptkbp:conservation |
rich narrative through environment
|
gptkbp:critical_reception |
acclaimed
highly acclaimed universal acclaim |
gptkbp:customization_options |
limited
customizable settings |
gptkbp:developed_by |
gptkb:Valve_Corporation
|
gptkbp:developer |
gptkb:Valve_Corporation
|
gptkbp:development |
gptkb:Valve's_team
|
gptkbp:difficulty |
adjustable
adjustable difficulty adjustable difficulty settings |
gptkbp:dlc |
none released
|
gptkbp:economy |
in-game currency system
resource management and crafting |
gptkbp:enemy_types |
gptkb:Combine
gptkb:Headcrabs gptkb:Zombies Combine soldiers Combine soldiers and headcrabs |
gptkbp:engine |
Source 2
|
gptkbp:environment |
interactive environments
interactive detailed interactive puzzles |
gptkbp:expansion |
none announced
|
gptkbp:fan_art |
inspired fan art created
|
gptkbp:fan_base |
active
dedicated dedicated and passionate community |
gptkbp:features |
virtual reality gameplay
|
gptkbp:feedback |
community feedback considered for updates
|
gptkbp:fighting_style |
first-person
weapons and physics-based mechanics weapons and enemies |
gptkbp:first_released |
March 23, 2020
|
gptkbp:game_awards |
gptkb:BAFTA_Games_Awards_2021
gptkb:DICE_Awards_2021 gptkb:Game_Awards_2020 multiple Game of the Year awards |
gptkbp:game_cinematic |
cinematic storytelling elements
|
gptkbp:game_community |
active community
active modding community enthusiastic dedicated fan community |
gptkbp:game_critics |
critically acclaimed by critics
|
gptkbp:game_design |
gptkb:immersive_experience
developed over several years immersive and engaging gameplay mechanics |
gptkbp:game_easter_eggs |
hidden easter eggs present
|
gptkbp:game_engine |
gptkb:Source_2_engine
gptkb:Source_2_Engine Source 2 |
gptkbp:game_features |
gptkb:exploration
gptkb:collectibles gptkb:physics-based_puzzles gptkb:character_development inventory management dynamic environments health management combat puzzle-solving combat encounters character interactions combat mechanics environmental storytelling immersive storytelling realistic physics realistic graphics hand tracking crafting system weapon customization dynamic lighting environmental puzzles exploration elements enemy variety story-driven gameplay upgradable weapons enemy AI narrative choices stealth mechanics detailed environments realistic animations physics-based interactions realistic sound design realistic interactions realistic physics interactions detailed graphics detailed character animations AI-driven enemies exploration of lore VR haptics VR immersion VR-specific interactions free locomotion immersive VR experience teleportation movement VR-specific mechanics exploration of City 17 |
gptkbp:game_length |
15-20 hours
10-15 hours approximately 15 hours |
gptkbp:game_mechanics |
environmental storytelling
combat strategy stealth elements stealth mechanics physics-based interactions |
gptkbp:game_mode |
single-player
|
gptkbp:game_modes |
single-player
single-player only |
gptkbp:game_narrative_choices |
limited narrative choices
|
gptkbp:game_replayability |
moderate
high replayability |
gptkbp:game_setting |
dystopian future
|
gptkbp:game_speedrun |
speedrunning community active
|
gptkbp:game_type |
action-adventure
|
gptkbp:game_updates |
regular content updates
post-launch support |
gptkbp:game_world |
gptkb:immersive_experience
immersive open-world elements |
gptkbp:gameplay |
gptkb:virtual_reality
|
gptkbp:genre |
gptkb:virtual_reality
gptkb:first-person_shooter |
gptkbp:graphics |
high-quality
high-quality graphics highly detailed environments |
gptkbp:has_achievements |
available
Steam achievements |
gptkbp:has_cameo |
cameos from Half-Life characters
|
gptkbp:has_lore |
rich
expanded lore of Half-Life universe |
gptkbp:has_prequel |
gptkb:Half-Life_2
|
gptkbp:has_spin_offs |
potential spin-offs discussed
|
gptkbp:human_interaction |
hands-on mechanics
|
gptkbp:impact |
influenced future VR game development
|
gptkbp:in-game_items |
gptkb:collectibles
upgrades crafting materials collectibles and upgrades |
gptkbp:influence |
influenced future VR titles
|
gptkbp:influence_on_vr |
set a new standard for VR games
|
gptkbp:influences |
gptkb:Half-Life_series
virtual reality gaming |
gptkbp:is_set_in |
gptkb:Half-Life_2
the Half-Life universe |
gptkbp:launch_platform |
updates and patches
|
gptkbp:launched |
highly anticipated
highly anticipated launch |
gptkbp:legacy |
considered a landmark in VR gaming.
influential in VR gaming |
gptkbp:localization |
multiple languages
multiple languages supported |
gptkbp:mechanics |
advanced physics engine
realistic interactions |
gptkbp:merchandise |
available
official merchandise available merchandise available online |
gptkbp:mod_support |
limited
|
gptkbp:mode |
single-player
|
gptkbp:multiplayer |
false
no |
gptkbp:music_composer |
gptkb:Mike_Morasky
|
gptkbp:narrative |
linear
linear narrative structure engaging story-driven prequel to Half-Life 2 explores Alyx's relationship with Eli Vance |
gptkbp:narrative_focus |
gptkb:character_development
character development and story progression |
gptkbp:platform |
gptkb:virtual_reality
gptkb:Microsoft_Windows |
gptkbp:platforms |
gptkb:Windows_VR
gptkb:HTC_Vive gptkb:Oculus_Rift gptkb:Valve_Index gptkb:Windows |
gptkbp:players |
gptkb:Alyx_Vance
first-person limited first-person perspective impact gameplay and story |
gptkbp:position |
teleportation and free locomotion options
|
gptkbp:protagonist |
gptkb:Alyx_Vance
|
gptkbp:publisher |
gptkb:Valve_Corporation
|
gptkbp:puzzles |
gptkb:true
yes innovative and immersive |
gptkbp:rating |
overwhelmingly positive on Steam
|
gptkbp:release_date |
March 23, 2020
|
gptkbp:release_format |
digital and physical editions
|
gptkbp:release_platform |
gptkb:HTC_Vive
gptkb:Windows_Mixed_Reality gptkb:Steam gptkb:Oculus_Rift gptkb:Steam_VR gptkb:Valve_Index |
gptkbp:release_region |
worldwide
|
gptkbp:release_type |
digital download
|
gptkbp:released |
Valve's VR showcase
|
gptkbp:released_on |
March 23, 2020
|
gptkbp:sales |
successful sales figures
|
gptkbp:series |
gptkb:Half-Life
|
gptkbp:set_in |
between Half-Life and Half-Life 2
|
gptkbp:setting |
gptkb:City_17
|
gptkbp:sound_design |
immersive
immersive sound design |
gptkbp:soundtrack |
gptkb:original_score
composed by Mike Morasky |
gptkbp:streaming_platforms |
popular on streaming platforms
|
gptkbp:system_requirements |
VR headset required
high-end VR hardware |
gptkbp:themes |
resistance and survival
|
gptkbp:trailer |
released prior to launch
official trailer released |
gptkbp:updates |
post-launch support
|
gptkbp:user_experience |
high level of immersion
|
gptkbp:user_reviews |
positive
|
gptkbp:virtualization_support |
yes
|
gptkbp:voice_acting |
professional
|
gptkbp:voice_actor |
gptkb:Ozioma_Akagha
|
gptkbp:vrready |
gptkb:true
yes |
gptkbp:bfsParent |
gptkb:HTC_Vive
gptkb:Valve_Corporation gptkb:Headcrab gptkb:Play_Station_VR gptkb:The_Steam_Awards gptkb:Oculus_Rift |
gptkbp:bfsLayer |
4
|