gptkbp:instance_of
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gptkb:game_engine
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gptkbp:community_support
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active modding community
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gptkbp:developed_by
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gptkb:Frictional_Games
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gptkbp:engine
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gptkb:Animation
gptkb:editor
asset management
cross-platform development
debugging tools
networking capabilities
texture mapping
VR support
post-processing effects
environmental storytelling
dynamic weather system
realistic physics
multiplayer support
AI pathfinding
scripting support
sound design tools
visual scripting
custom shaders
scene management
lighting tools
shader support
particle system
user-generated content support
level streaming
modular asset pipeline
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gptkbp:engine_type
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proprietary
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gptkbp:features
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gptkb:AI_technology
modular design
real-time lighting
physics simulation
dynamic shadows
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gptkbp:first_released
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gptkb:2006
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gptkbp:genre
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survival horror
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gptkbp:graphics
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gptkb:Open_GL
gptkb:Direct_X
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gptkbp:has_a_focus_on
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atmospheric storytelling
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gptkbp:has_documentation
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available online
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https://www.w3.org/2000/01/rdf-schema#label
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HPL Engine 4
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gptkbp:influences
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gptkb:horror_genre
indie game development
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gptkbp:latest_version
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4.0.0
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gptkbp:notable_games
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gptkb:Amnesia:_Rebirth
gptkb:Amnesia:_A_Machine_for_Pigs
gptkb:Penumbra:_Black_Plague
gptkb:Penumbra:_Requiem
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gptkbp:performance
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optimized for horror games
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gptkbp:platforms
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gptkb:PC
gptkb:video_game
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gptkbp:programming_language
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gptkb:C++
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gptkbp:release_date
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2006-04-30
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gptkbp:released
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iterative development
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gptkbp:sound
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gptkb:Wraith
gptkb:FMOD
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gptkbp:successor
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gptkb:HPL_Engine_3
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gptkbp:supports
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gptkb:Linux
gptkb:mac_OS
gptkb:Windows
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gptkbp:used_in
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gptkb:Penumbra:_Overture
gptkb:Amnesia:_The_Dark_Descent
SOMA
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gptkbp:user_interface
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customizable
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gptkbp:bfsParent
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gptkb:Amnesia:_Rebirth
gptkb:Amnesia:_The_Bunker
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gptkbp:bfsLayer
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6
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