gptkbp:instance_of
|
gptkb:video_game
|
gptkbp:art_style
|
3 D graphics
|
gptkbp:character
|
Philip La Fresque
|
gptkbp:critical_reception
|
generally positive
|
gptkbp:developer
|
gptkb:Frictional_Games
|
gptkbp:development
|
independent game
|
gptkbp:engine
|
gptkb:HPL_Engine_2
|
gptkbp:game_design
|
gptkb:exploration
gptkb:art
gptkb:immersive_experience
gptkb:visual_effects
gptkb:sound_design
gptkb:character_development
resource management
dynamic environments
atmospheric tension
emotional impact
pacing
visual storytelling
player feedback
character interactions
player motivation
game balance
environmental storytelling
player agency
player immersion
immersive storytelling
player satisfaction
realistic physics
player choice
reward systems
narrative-driven
difficulty settings
non-linear gameplay
enemy encounters
narrative choices
psychological elements
survival elements
tension building
horror atmosphere
fear mechanics
|
gptkbp:game_engine
|
HPL Engine
|
gptkbp:game_features
|
gptkb:physics-based_puzzles
inventory system
stealth mechanics
|
gptkbp:game_length
|
approximately 4 hours
|
gptkbp:game_mechanics
|
puzzle-solving
|
gptkbp:gameplay
|
first-person perspective
|
gptkbp:genre
|
survival horror
|
gptkbp:in-game_items
|
gptkb:weapons
gptkb:tools
documents
|
gptkbp:influences
|
gptkb:Lovecraftian_horror
|
gptkbp:inspiration
|
survival horror genre
|
gptkbp:mode
|
single-player
|
gptkbp:multiplayer
|
no
|
gptkbp:narrative
|
psychological horror
|
gptkbp:platform
|
gptkb:Microsoft_Windows
|
gptkbp:players
|
Philip La Fresque
|
gptkbp:predecessor
|
gptkb:Penumbra:_Black_Plague
|
gptkbp:publisher
|
gptkb:Frictional_Games
|
gptkbp:release_date
|
2007-10-30
|
gptkbp:release_type
|
gptkb:downloadable_content
|
gptkbp:sequel
|
gptkb:none
|
gptkbp:series
|
Penumbra
|
gptkbp:setting
|
gptkb:fictional_location
|
gptkbp:soundtrack
|
ambient music
|
gptkbp:successor
|
gptkb:none
|
gptkbp:theme
|
fear of the unknown
|
gptkbp:bfsParent
|
gptkb:HPL_Engine_4
|
gptkbp:bfsLayer
|
7
|