Statements (69)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:art_style |
realistic
|
gptkbp:artwork |
Johan Lillbacka
|
gptkbp:composer |
Mikael Hedberg
|
gptkbp:critical_reception |
positive
|
gptkbp:developer |
gptkb:Frictional_Games
|
gptkbp:engine |
gptkb:HPL_Engine_4
|
gptkbp:game_design |
gptkb:Thomas_Grip
gptkb:Fredrik_Olsson Mikael Hedberg |
gptkbp:game_features |
gptkb:exploration
gptkb:immersive_experience gptkb:character_development resource management moral dilemmas visual storytelling puzzle elements character interactions combat mechanics environmental storytelling open world player agency character backstory dynamic weather emotional engagement crafting system player choice dynamic lighting unexpected twists inventory system environmental puzzles stealth gameplay real-time events story-driven gameplay enemy AI horror elements enemy encounters narrative choices immersive sound design game world immersion suspenseful moments survival mechanics atmospheric graphics player exploration horror atmosphere survival horror elements pacing mechanics |
gptkbp:gameplay |
puzzle-solving
first-person perspective stealth mechanics |
gptkbp:genre |
survival horror
|
gptkbp:multiplayer |
no
|
gptkbp:narrative |
survival against monsters
|
gptkbp:platform |
gptkb:Microsoft_Windows
gptkb:Xbox_One gptkb:Play_Station_4 |
gptkbp:predecessor |
gptkb:Amnesia:_Rebirth
|
gptkbp:producer |
Johan Lillbacka
|
gptkbp:publisher |
gptkb:Frictional_Games
|
gptkbp:release_date |
2023-03-28
|
gptkbp:release_platform |
gptkb:PC
gptkb:Xbox_One gptkb:PS4 |
gptkbp:series |
gptkb:Amnesia
|
gptkbp:setting |
gptkb:World_War_I
|
gptkbp:soundtrack |
ambient music
|
gptkbp:successor |
gptkb:unknown
|
gptkbp:bfsParent |
gptkb:Amnesia:_The_Dark_Descent
|
gptkbp:bfsLayer |
5
|