Statements (78)
Predicate | Object |
---|---|
gptkbp:instance_of |
gptkb:video_game
|
gptkbp:art_style |
realistic
|
gptkbp:critical_reception |
positive reviews
|
gptkbp:developer |
gptkb:Frictional_Games
|
gptkbp:engine |
HPL Engine
|
gptkbp:game_features |
gptkb:exploration
gptkb:immersive_experience gptkb:health_services gptkb:fantasy_world gptkb:visual_effects gptkb:character_development inventory management resource management dynamic environments atmospheric tension psychological horror moral dilemmas pacing visual storytelling environmental hazards game lore thematic elements character interactions player choices combat mechanics environmental storytelling player agency player immersion character backstory narrative arcs emotional engagement immersive audio narrative depth interactive objects mood setting atmospheric storytelling story progression world-building dynamic lighting real-time events enemy AI save system narrative choices stealth mechanics audio design physics-based interactions realistic sound design survival elements tension building player exploration sound cues fear mechanics |
gptkbp:game_mechanics |
inventory system
|
gptkbp:game_series |
Penumbra series
|
gptkbp:gameplay |
first-person perspective
|
gptkbp:genre |
survival horror
|
gptkbp:in-game_items |
gptkb:lighting_system
gptkb:keys gptkb:puzzles gptkb:weapons notes |
gptkbp:influenced_by |
gptkb:Silent_Hill
gptkb:Resident_Evil gptkb:System_Shock |
gptkbp:influences |
gptkb:Lovecraftian_horror
|
gptkbp:main_character |
gptkb:Philip
|
gptkbp:multiplayer |
no
|
gptkbp:narrative_style |
non-linear storytelling
|
gptkbp:platform |
gptkb:Microsoft_Windows
|
gptkbp:publisher |
gptkb:Frictional_Games
|
gptkbp:puzzles |
environmental puzzles
|
gptkbp:release_date |
2007-02-01
|
gptkbp:release_platform |
gptkb:Steam
|
gptkbp:sequel |
gptkb:Penumbra:_Black_Plague
|
gptkbp:setting |
abandoned mine
|
gptkbp:soundtrack |
Mikael Hedström
|
gptkbp:bfsParent |
gptkb:HPL_Engine_4
|
gptkbp:bfsLayer |
7
|