gptkbp:instance_of
|
gptkb:video_game
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gptkbp:bfsLayer
|
4
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gptkbp:bfsParent
|
gptkb:Fallout_Mythos
gptkb:Fallout_Universe
gptkb:Fallout_universe
gptkb:The_Super_Mutants
|
gptkbp:art_style
|
isometric perspective
|
gptkbp:character_customization
|
gptkb:battle
|
gptkbp:combat_system
|
turn-based
|
gptkbp:community
|
active modding community
|
gptkbp:critical_reception
|
highly acclaimed
|
gptkbp:developer
|
gptkb:Interplay_Entertainment
|
gptkbp:engine
|
gptkb:Fallout_Engine
|
gptkbp:game_length
|
20-40 hours
|
gptkbp:game_mechanics
|
gptkb:spacecraft
decision making
resource management
puzzle solving
stealth
combat tactics
environmental storytelling
character attributes
character progression
random encounters
combat strategy
moral choices
dialogue choices
world building
enemy AI
item crafting
faction interactions
survival elements
character skills
perks
|
gptkbp:game_world
|
gptkb:California
|
gptkbp:gameplay
|
turn-based combat
|
gptkbp:genre
|
gptkb:tabletop_role-playing_game
|
gptkbp:graphics
|
2 D sprites
|
https://www.w3.org/2000/01/rdf-schema#label
|
Fallout (1997)
|
gptkbp:influenced_by
|
gptkb:Mad_Max
Doomsday scenarios
nuclear war themes
|
gptkbp:influences
|
gptkb:tabletop_role-playing_game
|
gptkbp:inspiration
|
post-apocalyptic fiction
|
gptkbp:language
|
branching dialogue
|
gptkbp:legacy
|
cult classic
|
gptkbp:main_character
|
gptkb:The_Vault_Dweller
|
gptkbp:merchandise
|
gptkb:battle
|
gptkbp:mission
|
side quests
main quests
|
gptkbp:mod_support
|
gptkb:battle
|
gptkbp:multiplayer
|
gptkb:battle
|
gptkbp:narrative_style
|
alternate history
|
gptkbp:platform
|
gptkb:Microsoft_Windows
gptkb:Mac_OS
gptkb:Play_Station
|
gptkbp:publisher
|
gptkb:Interplay_Entertainment
|
gptkbp:release_date
|
October 10, 1997
|
gptkbp:release_year
|
gptkb:1997
|
gptkbp:reputation
|
gptkb:battle
|
gptkbp:sequel
|
gptkb:Fallout_2
|
gptkbp:series
|
gptkb:Fallout
|
gptkbp:setting
|
post-apocalyptic
|
gptkbp:skills
|
S. P. E. C. I. A. L.
|
gptkbp:soundtrack
|
in-game music
|
gptkbp:voice_actor
|
limited
|